V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public class WandOfFirebolt extends Wand {
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{
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name = "Wand of Firebolt";
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}
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@Override
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protected void onZap( int cell ) {
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int level = level();
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for (int i=1; i < Ballistica.distance - 1; i++) {
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int c = Ballistica.trace[i];
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if (Level.flamable[c]) {
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GameScene.add( Blob.seed( c, 1, Fire.class ) );
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}
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}
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GameScene.add( Blob.seed( cell, 1, Fire.class ) );
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Char ch = Actor.findChar( cell );
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if (ch != null) {
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ch.damage( Random.Int( 1, 8 + level * level ), this );
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Buff.affect( ch, Burning.class ).reignite( ch );
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ch.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
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if (ch == curUser && !ch.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
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GLog.n( "You killed yourself with your own Wand of Firebolt..." );
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}
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}
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.fire( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public String desc() {
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return
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"This wand unleashes bursts of magical fire. It will ignite " +
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"flammable terrain, and will damage and burn a creature it hits.";
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}
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}
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