V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfFlock extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Flock";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
int level = level();
|
||||
|
||||
int n = level + 2;
|
||||
|
||||
if (Actor.findChar( cell ) != null && Ballistica.distance > 2) {
|
||||
cell = Ballistica.trace[Ballistica.distance - 2];
|
||||
}
|
||||
|
||||
boolean[] passable = BArray.or( Level.passable, Level.avoid, null );
|
||||
for (Actor actor : Actor.all()) {
|
||||
if (actor instanceof Char) {
|
||||
passable[((Char)actor).pos] = false;
|
||||
}
|
||||
}
|
||||
|
||||
PathFinder.buildDistanceMap( cell, passable, n );
|
||||
int dist = 0;
|
||||
|
||||
if (Actor.findChar( cell ) != null) {
|
||||
PathFinder.distance[cell] = Integer.MAX_VALUE;
|
||||
dist = 1;
|
||||
}
|
||||
|
||||
float lifespan = level + 3;
|
||||
|
||||
sheepLabel:
|
||||
for (int i=0; i < n; i++) {
|
||||
do {
|
||||
for (int j=0; j < Level.LENGTH; j++) {
|
||||
if (PathFinder.distance[j] == dist) {
|
||||
|
||||
Sheep sheep = new Sheep();
|
||||
sheep.lifespan = lifespan;
|
||||
sheep.pos = j;
|
||||
GameScene.add( sheep );
|
||||
Dungeon.level.mobPress( sheep );
|
||||
|
||||
CellEmitter.get( j ).burst( Speck.factory( Speck.WOOL ), 4 );
|
||||
|
||||
PathFinder.distance[j] = Integer.MAX_VALUE;
|
||||
|
||||
continue sheepLabel;
|
||||
}
|
||||
}
|
||||
dist++;
|
||||
} while (dist < n);
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"A flick of this wand summons a flock of magic sheep, creating temporary impenetrable obstacle.";
|
||||
}
|
||||
|
||||
public static class Sheep extends Mob.NPC {
|
||||
|
||||
private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."};
|
||||
|
||||
{
|
||||
name = "sheep";
|
||||
spriteClass = SheepSprite.class;
|
||||
}
|
||||
|
||||
public float lifespan;
|
||||
|
||||
private boolean initialized = false;
|
||||
|
||||
@Override
|
||||
protected boolean act() {
|
||||
if (initialized) {
|
||||
HP = 0;
|
||||
|
||||
destroy();
|
||||
sprite.die();
|
||||
|
||||
} else {
|
||||
initialized = true;
|
||||
spend( lifespan + Random.Float( 2 ) );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage( int dmg, Object src ) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public String description() {
|
||||
return
|
||||
"This is a magic sheep. What's so magical about it? You can't kill it. " +
|
||||
"It will stand there until it magcially fades away, all the while chewing cud with a blank stare.";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void interact() {
|
||||
yell( Random.element( QUOTES ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user