V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Callback;
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public class WandOfTeleportation extends Wand {
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{
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name = "Wand of Teleportation";
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}
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@Override
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protected void onZap( int cell ) {
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Char ch = Actor.findChar( cell );
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if (ch == curUser) {
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setKnown();
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ScrollOfTeleportation.teleportHero( curUser );
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} else if (ch != null) {
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int count = 10;
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int pos;
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do {
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pos = Dungeon.level.randomRespawnCell();
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if (count-- <= 0) {
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break;
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}
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} while (pos == -1);
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if (pos == -1) {
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GLog.w( ScrollOfTeleportation.TXT_NO_TELEPORT );
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} else {
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ch.pos = pos;
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ch.sprite.place( ch.pos );
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ch.sprite.visible = Dungeon.visible[pos];
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GLog.i( curUser.name + " teleported " + ch.name + " to somewhere" );
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}
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} else {
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GLog.i( "nothing happened" );
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}
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.coldLight( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public String desc() {
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return
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"A blast from this wand will teleport a creature against " +
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"its will to a random place on the current level.";
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}
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}
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