V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.watabou.utils.Random;
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public class Fire extends Weapon.Enchantment {
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private static final String TXT_BLAZING = "Blazing %s";
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private static ItemSprite.Glowing ORANGE = new ItemSprite.Glowing( 0xFF4400 );
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@Override
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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// lvl 0 - 33%
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// lvl 1 - 50%
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// lvl 2 - 60%
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int level = Math.max( 0, weapon.level );
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if (Random.Int( level + 3 ) >= 2) {
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if (Random.Int( 2 ) == 0) {
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Buff.affect( defender, Burning.class ).reignite( defender );
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}
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defender.damage( Random.Int( 1, level + 2 ), this );
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defender.sprite.emitter().burst( FlameParticle.FACTORY, level + 1 );
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return true;
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} else {
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return false;
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}
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}
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@Override
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public Glowing glowing() {
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return ORANGE;
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}
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@Override
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public String name( String weaponName ) {
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return String.format( TXT_BLAZING, weaponName );
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}
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}
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