V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,106 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Piercing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
public class Boomerang extends MissileWeapon {
{
name = "boomerang";
image = ItemSpriteSheet.BOOMERANG;
STR = 10;
MIN = 1;
MAX = 4;
stackable = false;
}
@Override
public boolean isUpgradable() {
return true;
}
@Override
public Item upgrade() {
return upgrade( false );
}
@Override
public Item upgrade( boolean enchant ) {
MIN += 1;
MAX += 2;
super.upgrade( enchant );
updateQuickslot();
return this;
}
@Override
public Item degrade() {
MIN -= 1;
MAX -= 2;
return super.degrade();
}
@Override
public Weapon enchant( Enchantment ench ) {
while (ench instanceof Piercing || ench instanceof Swing) {
ench = Enchantment.random();
}
return super.enchant( ench );
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
super.proc( attacker, defender, damage );
if (attacker instanceof Hero && ((Hero)attacker).usingRanged) {
circleBack( defender.pos, (Hero)attacker );
}
}
@Override
protected void miss( int cell ) {
circleBack( cell, curUser );
}
private void circleBack( int from, Hero owner ) {
if (!collect( curUser.belongings.backpack )) {
Dungeon.level.drop( this, owner.pos ).sprite.drop();
}
((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
reset( from, curUser.pos, curItem, null );
}
@Override
public String desc() {
return
"Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.";
}
}