V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,93 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class IncendiaryDart extends MissileWeapon {
{
name = "incendiary dart";
image = ItemSpriteSheet.INCENDIARY_DART;
STR = 12;
MIN = 1;
MAX = 2;
}
public IncendiaryDart() {
this( 1 );
}
public IncendiaryDart( int number ) {
super();
quantity = number;
}
@Override
protected void onThrow( int cell ) {
Char enemy = Actor.findChar( cell );
if (enemy == null || enemy == curUser) {
if (Level.flamable[cell]) {
GameScene.add( Blob.seed( cell, 4, Fire.class ) );
} else {
super.onThrow( cell );
}
} else {
if (!curUser.shoot( enemy, this )) {
Dungeon.level.drop( this, cell ).sprite.drop();
}
}
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
Buff.affect( defender, Burning.class ).reignite( defender );
super.proc( attacker, defender, damage );
}
@Override
public String desc() {
return
"The spike on each of these darts is designed to pin it to its target " +
"while the unstable compounds strapped to its length burst into brilliant flames.";
}
@Override
public Item random() {
quantity = Random.Int( 3, 6 );
return this;
}
@Override
public int price() {
return 10 * quantity;
}
}