V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,71 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class Tamahawk extends MissileWeapon {
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{
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name = "tomahawk";
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image = ItemSpriteSheet.TOMAHAWK;
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STR = 17;
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MIN = 4;
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MAX = 20;
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}
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public Tamahawk() {
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this( 1 );
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}
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public Tamahawk( int number ) {
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super();
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quantity = number;
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}
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@Override
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public void proc( Char attacker, Char defender, int damage ) {
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super.proc( attacker, defender, damage );
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Buff.affect( defender, Bleeding.class ).set( damage );
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}
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@Override
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public String desc() {
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return
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"This throwing axe is not that heavy, but it still " +
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"requires significant strength to be used effectively.";
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}
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@Override
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public Item random() {
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quantity = Random.Int( 5, 12 );
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return this;
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}
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@Override
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public int price() {
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return 20 * quantity;
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}
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}
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