V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions

View File

@@ -0,0 +1,111 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.features;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.MobSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.utils.Random;
public class Chasm {
private static final String TXT_CHASM = "Chasm";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_JUMP =
"Do you really want to jump into the chasm? You can probably die.";
public static boolean jumpConfirmed = false;
public static void heroJump( final Hero hero ) {
GameScene.show(
new WndOptions( TXT_CHASM, TXT_JUMP, TXT_YES, TXT_NO ) {
@Override
protected void onSelect( int index ) {
if (index == 0) {
jumpConfirmed = true;
hero.resume();
}
};
}
);
}
public static void heroFall( int pos ) {
jumpConfirmed = false;
Sample.INSTANCE.play( Assets.SND_FALLING );
if (Dungeon.hero.isAlive()) {
Dungeon.hero.interrupt();
InterlevelScene.mode = InterlevelScene.Mode.FALL;
if (Dungeon.level instanceof RegularLevel) {
Room room = ((RegularLevel)Dungeon.level).room( pos );
InterlevelScene.fallIntoPit = room != null && room.type == Room.Type.WEAK_FLOOR;
} else {
InterlevelScene.fallIntoPit = false;
}
Game.switchScene( InterlevelScene.class );
} else {
Dungeon.hero.sprite.visible = false;
}
}
public static void heroLand() {
Hero hero = Dungeon.hero;
hero.sprite.burst( hero.sprite.blood(), 10 );
Camera.main.shake( 4, 0.2f );
Buff.prolong( hero, Cripple.class, Cripple.DURATION );
hero.damage( Random.IntRange( hero.HT / 3, hero.HT / 2 ), new Hero.Doom() {
@Override
public void onDeath() {
Badges.validateDeathFromFalling();
Dungeon.fail( Utils.format( ResultDescriptions.FALL, Dungeon.depth ) );
GLog.n( "You fell to death..." );
}
} );
}
public static void mobFall( Mob mob ) {
// Destroy instead of kill to prevent dropping loot
mob.destroy();
((MobSprite)mob.sprite).fall();
}
}