V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,72 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.features;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHerbalism.Herbalism;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.utils.Random;
public class HighGrass {
public static void trample( Level level, int pos, Char ch ) {
Level.set( pos, Terrain.GRASS );
GameScene.updateMap( pos );
int herbalismLevel = 0;
if (ch != null) {
Herbalism herbalism = ch.buff( Herbalism.class );
if (herbalism != null) {
herbalismLevel = herbalism.level;
}
}
// Seed
if (herbalismLevel >= 0 && Random.Int( 18 ) <= Random.Int( herbalismLevel + 1 )) {
level.drop( Generator.random( Generator.Category.SEED ), pos ).sprite.drop();
}
// Dew
if (herbalismLevel >= 0 && Random.Int( 6 ) <= Random.Int( herbalismLevel + 1 )) {
level.drop( new Dewdrop(), pos ).sprite.drop();
}
int leaves = 4;
// Barkskin
if (ch instanceof Hero && ((Hero)ch).subClass == HeroSubClass.WARDEN) {
Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
leaves = 8;
}
CellEmitter.get( pos ).burst( LeafParticle.LEVEL_SPECIFIC, leaves );
Dungeon.observe();
}
}