V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.features;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHerbalism.Herbalism;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.utils.Random;
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public class HighGrass {
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public static void trample( Level level, int pos, Char ch ) {
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Level.set( pos, Terrain.GRASS );
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GameScene.updateMap( pos );
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int herbalismLevel = 0;
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if (ch != null) {
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Herbalism herbalism = ch.buff( Herbalism.class );
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if (herbalism != null) {
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herbalismLevel = herbalism.level;
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}
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}
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// Seed
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if (herbalismLevel >= 0 && Random.Int( 18 ) <= Random.Int( herbalismLevel + 1 )) {
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level.drop( Generator.random( Generator.Category.SEED ), pos ).sprite.drop();
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}
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// Dew
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if (herbalismLevel >= 0 && Random.Int( 6 ) <= Random.Int( herbalismLevel + 1 )) {
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level.drop( new Dewdrop(), pos ).sprite.drop();
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}
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int leaves = 4;
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// Barkskin
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if (ch instanceof Hero && ((Hero)ch).subClass == HeroSubClass.WARDEN) {
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Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
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leaves = 8;
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}
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CellEmitter.get( pos ).burst( LeafParticle.LEVEL_SPECIFIC, leaves );
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Dungeon.observe();
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}
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}
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