V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class BlacksmithPainter extends Painter {
|
||||
|
||||
public static void paint( Level level, Room room ) {
|
||||
|
||||
fill( level, room, Terrain.WALL );
|
||||
fill( level, room, 1, Terrain.FIRE_TRAP );
|
||||
fill( level, room, 2, Terrain.EMPTY_SP );
|
||||
|
||||
for (int i=0; i < 2; i++) {
|
||||
int pos;
|
||||
do {
|
||||
pos = room.random();
|
||||
} while (level.map[pos] != Terrain.EMPTY_SP);
|
||||
level.drop(
|
||||
Generator.random( Random.oneOf(
|
||||
Generator.Category.ARMOR,
|
||||
Generator.Category.WEAPON
|
||||
) ), pos );
|
||||
}
|
||||
|
||||
for (Room.Door door : room.connected.values()) {
|
||||
door.set( Room.Door.Type.UNLOCKED );
|
||||
drawInside( level, room, door, 1, Terrain.EMPTY );
|
||||
}
|
||||
|
||||
Blacksmith npc = new Blacksmith();
|
||||
do {
|
||||
npc.pos = room.random( 1 );
|
||||
} while (level.heaps.get( npc.pos ) != null);
|
||||
level.mobs.add( npc );
|
||||
Actor.occupyCell( npc );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user