V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import java.util.Arrays;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.watabou.utils.Point;
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import com.watabou.utils.Rect;
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public class Painter {
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public static void set( Level level, int cell, int value ) {
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level.map[cell] = value;
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}
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public static void set( Level level, int x, int y, int value ) {
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set( level, x + y * Level.WIDTH, value );
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}
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public static void set( Level level, Point p, int value ) {
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set( level, p.x, p.y, value );
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}
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public static void fill( Level level, int x, int y, int w, int h, int value ) {
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int width = Level.WIDTH;
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int pos = y * width + x;
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for (int i=y; i < y + h; i++, pos += width) {
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Arrays.fill( level.map, pos, pos + w, value );
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}
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}
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public static void fill( Level level, Rect rect, int value ) {
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fill( level, rect.left, rect.top, rect.width() + 1, rect.height() + 1, value );
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}
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public static void fill( Level level, Rect rect, int m, int value ) {
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fill( level, rect.left + m, rect.top + m, rect.width() + 1 - m*2, rect.height() + 1 - m*2, value );
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}
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public static void fill( Level level, Rect rect, int l, int t, int r, int b, int value ) {
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fill( level, rect.left + l, rect.top + t, rect.width() + 1 - (l + r), rect.height() + 1 - (t + b), value );
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}
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public static Point drawInside( Level level, Room room, Point from, int n, int value ) {
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Point step = new Point();
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if (from.x == room.left) {
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step.set( +1, 0 );
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} else if (from.x == room.right) {
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step.set( -1, 0 );
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} else if (from.y == room.top) {
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step.set( 0, +1 );
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} else if (from.y == room.bottom) {
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step.set( 0, -1 );
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}
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Point p = new Point( from ).offset( step );
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for (int i=0; i < n; i++) {
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if (value != -1) {
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set( level, p, value );
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}
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p.offset( step );
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}
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return p;
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}
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}
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