V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import java.util.ArrayList;
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import java.util.Collections;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.watabou.utils.Point;
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public class PassagePainter extends Painter {
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private static int pasWidth;
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private static int pasHeight;
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public static void paint( Level level, Room room ) {
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pasWidth = room.width() - 2;
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pasHeight = room.height() - 2;
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int floor = level.tunnelTile();
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ArrayList<Integer> joints = new ArrayList<Integer>();
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for (Point door : room.connected.values()) {
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joints.add( xy2p( room, door ) );
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}
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Collections.sort( joints );
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int nJoints = joints.size();
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int perimeter = pasWidth * 2 + pasHeight * 2;
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int start = 0;
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int maxD = joints.get( 0 ) + perimeter - joints.get( nJoints - 1 );
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for (int i=1; i < nJoints; i++) {
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int d = joints.get( i ) - joints.get( i - 1 );
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if (d > maxD) {
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maxD = d;
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start = i;
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}
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}
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int end = (start + nJoints - 1) % nJoints;
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int p = joints.get( start );
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do {
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set( level, p2xy( room, p ), floor );
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p = (p + 1) % perimeter;
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} while (p != joints.get( end ));
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set( level, p2xy( room, p ), floor );
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for (Room.Door door : room.connected.values()) {
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door.set( Room.Door.Type.TUNNEL );
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}
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}
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private static int xy2p( Room room, Point xy ) {
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if (xy.y == room.top) {
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return (xy.x - room.left - 1);
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} else if (xy.x == room.right) {
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return (xy.y - room.top - 1) + pasWidth;
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} else if (xy.y == room.bottom) {
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return (room.right - xy.x - 1) + pasWidth + pasHeight;
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} else {
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if (xy.y == room.top + 1) {
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return 0;
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} else {
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return (room.bottom - xy.y - 1) + pasWidth * 2 + pasHeight;
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}
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}
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}
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private static Point p2xy( Room room, int p ) {
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if (p < pasWidth) {
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return new Point( room.left + 1 + p, room.top + 1);
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} else if (p < pasWidth + pasHeight) {
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return new Point( room.right - 1, room.top + 1 + (p - pasWidth) );
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} else if (p < pasWidth * 2 + pasHeight) {
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return new Point( room.right - 1 - (p - (pasWidth + pasHeight)), room.bottom - 1 );
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} else {
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return new Point( room.left + 1, room.bottom - 1 - (p - (pasWidth * 2 + pasHeight)) );
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}
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}
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}
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