V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,108 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.watabou.utils.Random;
public class PoolPainter extends Painter {
private static final int NPIRANHAS = 3;
public static void paint( Level level, Room room ) {
fill( level, room, Terrain.WALL );
fill( level, room, 1, Terrain.WATER );
Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
int x = -1;
int y = -1;
if (door.x == room.left) {
x = room.right - 1;
y = room.top + room.height() / 2;
} else if (door.x == room.right) {
x = room.left + 1;
y = room.top + room.height() / 2;
} else if (door.y == room.top) {
x = room.left + room.width() / 2;
y = room.bottom - 1;
} else if (door.y == room.bottom) {
x = room.left + room.width() / 2;
y = room.top + 1;
}
int pos = x + y * Level.WIDTH;
level.drop( prize( level ), pos ).type =
Random.Int( 3 ) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
set( level, pos, Terrain.PEDESTAL );
level.addItemToSpawn( new PotionOfInvisibility() );
for (int i=0; i < NPIRANHAS; i++) {
Piranha piranha = new Piranha();
do {
piranha.pos = room.random();
} while (level.map[piranha.pos] != Terrain.WATER|| Actor.findChar( piranha.pos ) != null);
level.mobs.add( piranha );
Actor.occupyCell( piranha );
}
}
private static Item prize( Level level ) {
Item prize = level.itemToSpanAsPrize();
if (prize != null) {
return prize;
}
prize = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
for (int i=0; i < 4; i++) {
Item another = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
if (another.level > prize.level) {
prize = another;
}
}
return prize;
}
}