V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class StatuePainter extends Painter {
|
||||
|
||||
public static void paint( Level level, Room room ) {
|
||||
|
||||
fill( level, room, Terrain.WALL );
|
||||
fill( level, room, 1, Terrain.EMPTY );
|
||||
|
||||
Point c = room.center();
|
||||
int cx = c.x;
|
||||
int cy = c.y;
|
||||
|
||||
Room.Door door = room.entrance();
|
||||
|
||||
door.set( Room.Door.Type.LOCKED );
|
||||
level.addItemToSpawn( new IronKey( Dungeon.depth ) );
|
||||
|
||||
if (door.x == room.left) {
|
||||
|
||||
fill( level, room.right - 1, room.top + 1, 1, room.height() - 1 , Terrain.STATUE );
|
||||
cx = room.right - 2;
|
||||
|
||||
} else if (door.x == room.right) {
|
||||
|
||||
fill( level, room.left + 1, room.top + 1, 1, room.height() - 1 , Terrain.STATUE );
|
||||
cx = room.left + 2;
|
||||
|
||||
} else if (door.y == room.top) {
|
||||
|
||||
fill( level, room.left + 1, room.bottom - 1, room.width() - 1, 1 , Terrain.STATUE );
|
||||
cy = room.bottom - 2;
|
||||
|
||||
} else if (door.y == room.bottom) {
|
||||
|
||||
fill( level, room.left + 1, room.top + 1, room.width() - 1, 1 , Terrain.STATUE );
|
||||
cy = room.top + 2;
|
||||
|
||||
}
|
||||
|
||||
Statue statue = new Statue();
|
||||
statue.pos = cx + cy * Level.WIDTH;
|
||||
level.mobs.add( statue );
|
||||
Actor.occupyCell( statue );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user