V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.watabou.noosa.Camera;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Random;
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public class LightningTrap {
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private static final String name = "lightning trap";
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// 00x66CCEE
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public static void trigger( int pos, Char ch ) {
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if (ch != null) {
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ch.damage( Math.max( 1, Random.Int( ch.HP / 3, 2 * ch.HP / 3 ) ), LIGHTNING );
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if (ch == Dungeon.hero) {
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Camera.main.shake( 2, 0.3f );
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if (!ch.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.TRAP, name, Dungeon.depth ) );
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GLog.n( "You were killed by a discharge of a lightning trap..." );
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} else {
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((Hero)ch).belongings.charge( false );
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}
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}
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int[] points = new int[2];
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points[0] = pos - Level.WIDTH;
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points[1] = pos + Level.WIDTH;
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ch.sprite.parent.add( new Lightning( points, 2, null ) );
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points[0] = pos - 1;
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points[1] = pos + 1;
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ch.sprite.parent.add( new Lightning( points, 2, null ) );
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}
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CellEmitter.center( pos ).burst( SparkParticle.FACTORY, Random.IntRange( 3, 4 ) );
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}
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public static final Electricity LIGHTNING = new Electricity();
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public static class Electricity {
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}
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}
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