V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,88 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bestiary;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.utils.Random;
public class SummoningTrap {
private static final float DELAY = 2f;
private static final Mob DUMMY = new Mob() {};
// 0x770088
public static void trigger( int pos, Char c ) {
if (Dungeon.bossLevel()) {
return;
}
if (c != null) {
Actor.occupyCell( c );
}
int nMobs = 1;
if (Random.Int( 2 ) == 0) {
nMobs++;
if (Random.Int( 2 ) == 0) {
nMobs++;
}
}
// It's complicated here, because these traps can be activated in chain
ArrayList<Integer> candidates = new ArrayList<Integer>();
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
int p = pos + Level.NEIGHBOURS8[i];
if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) {
candidates.add( p );
}
}
ArrayList<Integer> respawnPoints = new ArrayList<Integer>();
while (nMobs > 0 && candidates.size() > 0) {
int index = Random.index( candidates );
DUMMY.pos = candidates.get( index );
Actor.occupyCell( DUMMY );
respawnPoints.add( candidates.remove( index ) );
nMobs--;
}
for (Integer point : respawnPoints) {
Mob mob = Bestiary.mob( Dungeon.depth );
mob.state = Mob.State.WANDERING;
GameScene.add( mob, DELAY );
WandOfBlink.appear( mob, point );
}
}
}