V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,84 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob.State;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Blindweed extends Plant {
private static final String TXT_DESC =
"Upon being touched a Blindweed perishes in a bright flash of light." +
"The flash is strong enough to disorient for several seconds.";
{
image = 3;
plantName = "Blindweed";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch != null) {
int len = Random.Int( 5, 10 );
Buff.prolong( ch, Blindness.class, len );
Buff.prolong( ch, Cripple.class, len );
if (ch instanceof Mob) {
((Mob)ch).state = State.WANDERING;
((Mob)ch).beckon( Dungeon.level.randomDestination() );
}
}
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).burst( Speck.factory( Speck.LIGHT ), 4 );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Blindweed";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_BLINDWEED;
plantClass = Blindweed.class;
alchemyClass = PotionOfInvisibility.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
}
@@ -0,0 +1,144 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EarthParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticGas;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
public class Earthroot extends Plant {
private static final String TXT_DESC =
"When a creature touches an Earthroot, its roots " +
"create a kind of immobile natural armor around it.";
{
image = 5;
plantName = "Earthroot";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch != null) {
Buff.affect( ch, Armor.class ).level = ch.HT;
}
if (Dungeon.visible[pos]) {
CellEmitter.bottom( pos ).start( EarthParticle.FACTORY, 0.05f, 8 );
Camera.main.shake( 0.25f, 1f );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Earthroot";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_EARTHROOT;
plantClass = Earthroot.class;
alchemyClass = PotionOfParalyticGas.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
public static class Armor extends Buff {
private static final float STEP = 1f;
private int pos;
private int level;
@Override
public boolean attachTo( Char target ) {
pos = target.pos;
return super.attachTo( target );
}
@Override
public boolean act() {
if (target.pos != pos) {
detach();
}
spend( STEP );
return true;
}
public int absorb( int damage ) {
if (damage*2 >= level) {
detach();
return damage - level;
} else {
level -= damage-damage/2;
return damage/2;
}
}
public void level( int value ) {
if (level < value) {
level = value;
}
}
@Override
public int icon() {
return BuffIndicator.ARMOR;
}
@Override
public String toString() {
return Utils.format("Herbal armor (%d)", level);
}
private static final String POS = "pos";
private static final String LEVEL = "level";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( POS, pos );
bundle.put( LEVEL, level );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
pos = bundle.getInt( POS );
level = bundle.getInt( LEVEL );
}
}
}
@@ -0,0 +1,99 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Fadeleaf extends Plant {
private static final String TXT_DESC =
"Touching a Fadeleaf will teleport any creature " +
"to a random place on the current level.";
{
image = 6;
plantName = "Fadeleaf";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch instanceof Hero) {
ScrollOfTeleportation.teleportHero( (Hero)ch );
((Hero)ch).curAction = null;
} else if (ch instanceof Mob) {
// Why do I try to choose a new position 10 times?
// I don't remember...
int count = 10;
int newPos;
do {
newPos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (newPos == -1);
if (newPos != -1) {
ch.pos = newPos;
ch.sprite.place( ch.pos );
ch.sprite.visible = Dungeon.visible[pos];
}
}
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Fadeleaf";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_FADELEAF;
plantClass = Fadeleaf.class;
alchemyClass = PotionOfMindVision.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
}
@@ -0,0 +1,71 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Firebloom extends Plant {
private static final String TXT_DESC = "When something touches a Firebloom, it bursts into flames.";
{
image = 0;
plantName = "Firebloom";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
GameScene.add( Blob.seed( pos, 2, Fire.class ) );
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).burst( FlameParticle.FACTORY, 5 );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Firebloom";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_FIREBLOOM;
plantClass = Firebloom.class;
alchemyClass = PotionOfLiquidFlame.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
}
@@ -0,0 +1,77 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Freezing;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfFrost;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.watabou.utils.PathFinder;
public class Icecap extends Plant {
private static final String TXT_DESC =
"Upon touching an Icecap excretes a pollen, which freezes everything in its vicinity.";
{
image = 1;
plantName = "Icecap";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
PathFinder.buildDistanceMap( pos, BArray.not( Level.losBlocking, null ), 1 );
Fire fire = (Fire)Dungeon.level.blobs.get( Fire.class );
for (int i=0; i < Level.LENGTH; i++) {
if (PathFinder.distance[i] < Integer.MAX_VALUE) {
Freezing.affect( i, fire );
}
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Icecap";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_ICECAP;
plantClass = Icecap.class;
alchemyClass = PotionOfFrost.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
}
@@ -0,0 +1,177 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.sprites.PlantSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Plant implements Bundlable {
public String plantName;
public int image;
public int pos;
public PlantSprite sprite;
public void activate( Char ch ) {
if (ch instanceof Hero && ((Hero)ch).subClass == HeroSubClass.WARDEN) {
Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
}
wither();
}
public void wither() {
Dungeon.level.uproot( pos );
sprite.kill();
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).burst( LeafParticle.GENERAL, 6 );
}
if (Dungeon.hero.subClass == HeroSubClass.WARDEN) {
if (Random.Int( 5 ) == 0) {
Dungeon.level.drop( Generator.random( Generator.Category.SEED ), pos ).sprite.drop();
}
if (Random.Int( 5 ) == 0) {
Dungeon.level.drop( new Dewdrop(), pos ).sprite.drop();
}
}
}
private static final String POS = "pos";
@Override
public void restoreFromBundle( Bundle bundle ) {
pos = bundle.getInt( POS );
}
@Override
public void storeInBundle( Bundle bundle ) {
bundle.put( POS, pos );
}
public String desc() {
return null;
}
public static class Seed extends Item {
public static final String AC_PLANT = "PLANT";
private static final String TXT_INFO = "Throw this seed to the place where you want to grow %s.\n\n%s";
private static final float TIME_TO_PLANT = 1f;
{
stackable = true;
defaultAction = AC_THROW;
}
protected Class<? extends Plant> plantClass;
protected String plantName;
public Class<? extends Item> alchemyClass;
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_PLANT );
return actions;
}
@Override
protected void onThrow( int cell ) {
if (Dungeon.level.map[cell] == Terrain.ALCHEMY || Level.pit[cell]) {
super.onThrow( cell );
} else {
Dungeon.level.plant( this, cell );
}
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_PLANT )) {
hero.spend( TIME_TO_PLANT );
hero.busy();
((Seed)detach( hero.belongings.backpack )).onThrow( hero.pos );
hero.sprite.operate( hero.pos );
} else {
super.execute (hero, action );
}
}
public Plant couch( int pos ) {
try {
Sample.INSTANCE.play( Assets.SND_PLANT );
Plant plant = plantClass.newInstance();
plant.pos = pos;
return plant;
} catch (Exception e) {
return null;
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public int price() {
return 10 * quantity;
}
@Override
public String info() {
return String.format( TXT_INFO, Utils.indefinite( plantName ), desc() );
}
}
}
@@ -0,0 +1,73 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Sorrowmoss extends Plant {
private static final String TXT_DESC =
"A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.";
{
image = 2;
plantName = "Sorrowmoss";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch != null) {
Buff.affect( ch, Poison.class ).set( 5 + Math.min( Dungeon.depth, 15 ) );
}
if (Dungeon.visible[pos]) {
CellEmitter.center( pos ).burst( PoisonParticle.SPLASH, 3 );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Sorrowmoss";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_SORROWMOSS;
plantClass = Sorrowmoss.class;
alchemyClass = PotionOfToxicGas.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
}
@@ -0,0 +1,147 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
public class Sungrass extends Plant {
private static final String TXT_DESC = "Sungrass is renowned for its sap's healing properties.";
{
image = 4;
plantName = "Sungrass";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch != null) {
Buff.affect( ch, Health.class );
}
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).start( ShaftParticle.FACTORY, 0.2f, 3 );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Sungrass";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_SUNGRASS;
plantClass = Sungrass.class;
alchemyClass = PotionOfHealing.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
public static class Health extends Buff {
private static final float STEP = 1f;
private int pos;
private int healCurr = 2;
private int count = 5;
private int healTot;
@Override
public boolean attachTo( Char target ) {
pos = target.pos;
healTot = target.HT;
return super.attachTo( target );
}
@Override
public boolean act() {
if (target.pos != pos || healTot <= 0) {
detach();
}
if (count == 5) {
if (healTot <= healCurr) {
target.HP = Math.min(target.HT, target.HP + healTot);
target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
detach();
} else {
target.HP = Math.min(target.HT, target.HP + healCurr);
healTot -= healCurr;
healCurr = Math.min(healCurr+healCurr-1,(int)(target.HT*0.15));
target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
}
count = 1;
} else {
count++;
}
spend( STEP );
return true;
}
public int absorb( int damage ) {
healTot -= damage;
if (healTot <= 0)
detach();
return damage;
}
@Override
public int icon() {
return BuffIndicator.HEALING;
}
@Override
public String toString() {
return Utils.format( "Herbal Healing (%d)", healTot);
}
private static final String POS = "pos";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( POS, pos );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
pos = bundle.getInt( POS );
}
}
}