V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,99 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Fadeleaf extends Plant {
private static final String TXT_DESC =
"Touching a Fadeleaf will teleport any creature " +
"to a random place on the current level.";
{
image = 6;
plantName = "Fadeleaf";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch instanceof Hero) {
ScrollOfTeleportation.teleportHero( (Hero)ch );
((Hero)ch).curAction = null;
} else if (ch instanceof Mob) {
// Why do I try to choose a new position 10 times?
// I don't remember...
int count = 10;
int newPos;
do {
newPos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (newPos == -1);
if (newPos != -1) {
ch.pos = newPos;
ch.sprite.place( ch.pos );
ch.sprite.visible = Dungeon.visible[pos];
}
}
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Fadeleaf";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_FADELEAF;
plantClass = Fadeleaf.class;
alchemyClass = PotionOfMindVision.class;
}
@Override
public String desc() {
return TXT_DESC;
}
}
}