V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.watabou.utils.Random;
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public class AmuletScene extends PixelScene {
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private static final String TXT_EXIT = "Let's call it a day";
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private static final String TXT_STAY = "I'm not done yet";
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private static final int WIDTH = 120;
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private static final int BTN_HEIGHT = 18;
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private static final float SMALL_GAP = 2;
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private static final float LARGE_GAP = 8;
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private static final String TXT =
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"You finally hold it in your hands, the Amulet of Yendor. Using its power " +
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"you can take over the world or bring peace and prosperity to people or whatever. " +
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"Anyway, your life will change forever and this game will end here. " +
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"Or you can stay a mere mortal a little longer.";
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public static boolean noText = false;
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private Image amulet;
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@Override
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public void create() {
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super.create();
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BitmapTextMultiline text = null;
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if (!noText) {
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text = createMultiline( TXT, 8 );
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text.maxWidth = WIDTH;
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text.measure();
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add( text );
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}
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amulet = new Image( Assets.AMULET );
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add( amulet );
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RedButton btnExit = new RedButton( TXT_EXIT ) {
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@Override
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protected void onClick() {
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Dungeon.deleteGame( Dungeon.hero.heroClass, true );
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Game.switchScene( noText ? TitleScene.class : RankingsScene.class );
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}
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};
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btnExit.setSize( WIDTH, BTN_HEIGHT );
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add( btnExit );
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RedButton btnStay = new RedButton( TXT_STAY ) {
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@Override
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protected void onClick() {
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onBackPressed();
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}
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};
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btnStay.setSize( WIDTH, BTN_HEIGHT );
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add( btnStay );
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float height;
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if (noText) {
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height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
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amulet.x = align( (Camera.main.width - amulet.width) / 2 );
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amulet.y = align( (Camera.main.height - height) / 2 );
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btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP );
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btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
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} else {
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height = amulet.height + LARGE_GAP + text.height() + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
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amulet.x = align( (Camera.main.width - amulet.width) / 2 );
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amulet.y = align( (Camera.main.height - height) / 2 );
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text.x = align( (Camera.main.width - text.width()) / 2 );
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text.y = amulet.y + amulet.height + LARGE_GAP;
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btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
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btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
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}
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new Flare( 8, 48 ).color( 0xFFDDBB, true ).show( amulet, 0 ).angularSpeed = +30;
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fadeIn();
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}
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@Override
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protected void onBackPressed() {
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InterlevelScene.mode = InterlevelScene.Mode.CONTINUE;
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Game.switchScene( InterlevelScene.class );
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}
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private float timer = 0;
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@Override
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public void update() {
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super.update();
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if ((timer -= Game.elapsed) < 0) {
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timer = Random.Float( 0.5f, 5f );
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Speck star = (Speck)recycle( Speck.class );
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star.reset( 0, amulet.x + 10.5f, amulet.y + 5.5f, Speck.DISCOVER );
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add( star );
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}
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}
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}
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