V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,172 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
public class ItemSpriteSheet {
// Placeholders
public static final int WEAPON = 5;
public static final int ARMOR = 6;
public static final int RING = 7;
public static final int SMTH = 127;
// Keys
public static final int SKELETON_KEY = 8;
public static final int IRON_KEY = 9;
public static final int GOLDEN_KEY = 10;
// Melee weapons
public static final int SHORT_SWORD = 2;
public static final int KNUCKLEDUSTER = 16;
public static final int QUARTERSTAFF = 17;
public static final int MACE = 18;
public static final int DAGGER = 19;
public static final int SWORD = 20;
public static final int LONG_SWORD = 21;
public static final int BATTLE_AXE = 22;
public static final int WAR_HAMMER = 23;
public static final int SPEAR = 29;
public static final int GLAIVE = 30;
// Missile weapons
public static final int SHURIKEN = 15;
public static final int DART = 31;
public static final int BOOMERANG = 106;
public static final int TOMAHAWK = 107;
public static final int INCENDIARY_DART = 108;
public static final int CURARE_DART = 109;
public static final int JAVELIN = 110;
// Armors
public static final int ARMOR_CLOTH = 24;
public static final int ARMOR_LEATHER = 25;
public static final int ARMOR_MAIL = 26;
public static final int ARMOR_SCALE = 27;
public static final int ARMOR_PLATE = 28;
public static final int ARMOR_ROGUE = 96;
public static final int ARMOR_WARRIOR = 97;
public static final int ARMOR_MAGE = 98;
public static final int ARMOR_HUNTRESS = 99;
// Wands
public static final int WAND_MAGIC_MISSILE = 3;
public static final int WAND_HOLLY = 48;
public static final int WAND_YEW = 49;
public static final int WAND_EBONY = 50;
public static final int WAND_CHERRY = 51;
public static final int WAND_TEAK = 52;
public static final int WAND_ROWAN = 53;
public static final int WAND_WILLOW = 54;
public static final int WAND_MAHOGANY = 55;
public static final int WAND_BAMBOO = 68;
public static final int WAND_PURPLEHEART = 69;
public static final int WAND_OAK = 70;
public static final int WAND_BIRCH = 71;
// Rings
public static final int RING_DIAMOND = 32;
public static final int RING_OPAL = 33;
public static final int RING_GARNET = 34;
public static final int RING_RUBY = 35;
public static final int RING_AMETHYST = 36;
public static final int RING_TOPAZ = 37;
public static final int RING_ONYX = 38;
public static final int RING_TOURMALINE = 39;
public static final int RING_EMERALD = 72;
public static final int RING_SAPPHIRE = 73;
public static final int RING_QUARTZ = 74;
public static final int RING_AGATE = 75;
// Potions
public static final int POTION_TURQUOISE = 56;
public static final int POTION_CRIMSON = 57;
public static final int POTION_AZURE = 58;
public static final int POTION_JADE = 59;
public static final int POTION_GOLDEN = 60;
public static final int POTION_MAGENTA = 61;
public static final int POTION_CHARCOAL = 62;
public static final int POTION_IVORY = 63;
public static final int POTION_AMBER = 64;
public static final int POTION_BISTRE = 65;
public static final int POTION_INDIGO = 66;
public static final int POTION_SILVER = 67;
// Scrolls
public static final int SCROLL_KAUNAN = 40;
public static final int SCROLL_SOWILO = 41;
public static final int SCROLL_LAGUZ = 42;
public static final int SCROLL_YNGVI = 43;
public static final int SCROLL_GYFU = 44;
public static final int SCROLL_RAIDO = 45;
public static final int SCROLL_ISAZ = 46;
public static final int SCROLL_MANNAZ = 47;
public static final int SCROLL_NAUDIZ = 76;
public static final int SCROLL_BERKANAN = 77;
public static final int SCROLL_ODAL = 78;
public static final int SCROLL_TIWAZ = 79;
// Seeds
public static final int SEED_FIREBLOOM = 88;
public static final int SEED_ICECAP = 89;
public static final int SEED_SORROWMOSS = 90;
public static final int SEED_BLINDWEED = 91;
public static final int SEED_SUNGRASS = 92;
public static final int SEED_EARTHROOT = 93;
public static final int SEED_FADELEAF = 94;
public static final int SEED_ROTBERRY = 95;
// Quest items
public static final int ROSE = 100;
public static final int PICKAXE = 101;
public static final int ORE = 102;
public static final int SKULL = 103;
public static final int DUST = 121;
public static final int TOKEN = 122;
// Heaps (containers)
public static final int BONES = 0;
public static final int CHEST = 11;
public static final int LOCKED_CHEST = 12;
public static final int TOMB = 13;
public static final int CRYSTAL_CHEST = 105;
// Food
public static final int RATION = 4;
public static final int PASTY = 112;
public static final int MEAT = 113;
public static final int STEAK = 114;
public static final int OVERPRICED = 115;
public static final int CARPACCIO = 116;
// Bags
public static final int POUCH = 83;
public static final int HOLDER = 104;
public static final int HOLSTER = 111;
// Misc
public static final int ANKH = 1;
public static final int GOLD = 14;
public static final int STYLUS = 80;
public static final int DEWDROP = 81;
public static final int MASTERY = 82;
public static final int TORCH = 84;
public static final int BEACON = 85;
public static final int KIT = 86;
public static final int AMULET = 87;
public static final int VIAL = 120;
}