V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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public class ItemSpriteSheet {
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// Placeholders
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public static final int WEAPON = 5;
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public static final int ARMOR = 6;
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public static final int RING = 7;
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public static final int SMTH = 127;
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// Keys
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public static final int SKELETON_KEY = 8;
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public static final int IRON_KEY = 9;
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public static final int GOLDEN_KEY = 10;
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// Melee weapons
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public static final int SHORT_SWORD = 2;
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public static final int KNUCKLEDUSTER = 16;
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public static final int QUARTERSTAFF = 17;
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public static final int MACE = 18;
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public static final int DAGGER = 19;
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public static final int SWORD = 20;
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public static final int LONG_SWORD = 21;
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public static final int BATTLE_AXE = 22;
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public static final int WAR_HAMMER = 23;
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public static final int SPEAR = 29;
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public static final int GLAIVE = 30;
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// Missile weapons
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public static final int SHURIKEN = 15;
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public static final int DART = 31;
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public static final int BOOMERANG = 106;
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public static final int TOMAHAWK = 107;
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public static final int INCENDIARY_DART = 108;
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public static final int CURARE_DART = 109;
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public static final int JAVELIN = 110;
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// Armors
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public static final int ARMOR_CLOTH = 24;
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public static final int ARMOR_LEATHER = 25;
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public static final int ARMOR_MAIL = 26;
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public static final int ARMOR_SCALE = 27;
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public static final int ARMOR_PLATE = 28;
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public static final int ARMOR_ROGUE = 96;
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public static final int ARMOR_WARRIOR = 97;
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public static final int ARMOR_MAGE = 98;
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public static final int ARMOR_HUNTRESS = 99;
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// Wands
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public static final int WAND_MAGIC_MISSILE = 3;
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public static final int WAND_HOLLY = 48;
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public static final int WAND_YEW = 49;
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public static final int WAND_EBONY = 50;
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public static final int WAND_CHERRY = 51;
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public static final int WAND_TEAK = 52;
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public static final int WAND_ROWAN = 53;
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public static final int WAND_WILLOW = 54;
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public static final int WAND_MAHOGANY = 55;
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public static final int WAND_BAMBOO = 68;
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public static final int WAND_PURPLEHEART = 69;
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public static final int WAND_OAK = 70;
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public static final int WAND_BIRCH = 71;
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// Rings
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public static final int RING_DIAMOND = 32;
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public static final int RING_OPAL = 33;
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public static final int RING_GARNET = 34;
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public static final int RING_RUBY = 35;
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public static final int RING_AMETHYST = 36;
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public static final int RING_TOPAZ = 37;
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public static final int RING_ONYX = 38;
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public static final int RING_TOURMALINE = 39;
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public static final int RING_EMERALD = 72;
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public static final int RING_SAPPHIRE = 73;
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public static final int RING_QUARTZ = 74;
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public static final int RING_AGATE = 75;
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// Potions
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public static final int POTION_TURQUOISE = 56;
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public static final int POTION_CRIMSON = 57;
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public static final int POTION_AZURE = 58;
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public static final int POTION_JADE = 59;
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public static final int POTION_GOLDEN = 60;
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public static final int POTION_MAGENTA = 61;
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public static final int POTION_CHARCOAL = 62;
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public static final int POTION_IVORY = 63;
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public static final int POTION_AMBER = 64;
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public static final int POTION_BISTRE = 65;
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public static final int POTION_INDIGO = 66;
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public static final int POTION_SILVER = 67;
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// Scrolls
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public static final int SCROLL_KAUNAN = 40;
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public static final int SCROLL_SOWILO = 41;
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public static final int SCROLL_LAGUZ = 42;
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public static final int SCROLL_YNGVI = 43;
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public static final int SCROLL_GYFU = 44;
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public static final int SCROLL_RAIDO = 45;
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public static final int SCROLL_ISAZ = 46;
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public static final int SCROLL_MANNAZ = 47;
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public static final int SCROLL_NAUDIZ = 76;
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public static final int SCROLL_BERKANAN = 77;
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public static final int SCROLL_ODAL = 78;
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public static final int SCROLL_TIWAZ = 79;
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// Seeds
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public static final int SEED_FIREBLOOM = 88;
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public static final int SEED_ICECAP = 89;
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public static final int SEED_SORROWMOSS = 90;
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public static final int SEED_BLINDWEED = 91;
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public static final int SEED_SUNGRASS = 92;
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public static final int SEED_EARTHROOT = 93;
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public static final int SEED_FADELEAF = 94;
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public static final int SEED_ROTBERRY = 95;
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// Quest items
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public static final int ROSE = 100;
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public static final int PICKAXE = 101;
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public static final int ORE = 102;
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public static final int SKULL = 103;
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public static final int DUST = 121;
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public static final int TOKEN = 122;
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// Heaps (containers)
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public static final int BONES = 0;
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public static final int CHEST = 11;
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public static final int LOCKED_CHEST = 12;
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public static final int TOMB = 13;
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public static final int CRYSTAL_CHEST = 105;
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// Food
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public static final int RATION = 4;
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public static final int PASTY = 112;
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public static final int MEAT = 113;
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public static final int STEAK = 114;
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public static final int OVERPRICED = 115;
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public static final int CARPACCIO = 116;
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// Bags
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public static final int POUCH = 83;
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public static final int HOLDER = 104;
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public static final int HOLSTER = 111;
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// Misc
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public static final int ANKH = 1;
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public static final int GOLD = 14;
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public static final int STYLUS = 80;
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public static final int DEWDROP = 81;
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public static final int MASTERY = 82;
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public static final int TORCH = 84;
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public static final int BEACON = 85;
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public static final int KIT = 86;
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public static final int AMULET = 87;
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public static final int VIAL = 120;
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}
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