V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,73 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.watabou.noosa.tweeners.ScaleTweener;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class MobSprite extends CharSprite {
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private static final float FADE_TIME = 3f;
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private static final float FALL_TIME = 1f;
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@Override
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public void update() {
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sleeping = ch != null && ((Mob)ch).state == Mob.State.SLEEPING;
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super.update();
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}
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@Override
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public void onComplete( Animation anim ) {
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super.onComplete( anim );
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if (anim == die) {
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parent.add( new AlphaTweener( this, 0, FADE_TIME ) {
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@Override
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protected void onComplete() {
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MobSprite.this.killAndErase();
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parent.erase( this );
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};
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} );
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}
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}
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public void fall() {
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origin.set( width / 2, height - DungeonTilemap.SIZE / 2 );
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angularSpeed = Random.Int( 2 ) == 0 ? -720 : 720;
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parent.add( new ScaleTweener( this, new PointF( 0, 0 ), FALL_TIME ) {
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@Override
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protected void onComplete() {
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MobSprite.this.killAndErase();
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parent.erase( this );
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};
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@Override
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protected void updateValues( float progress ) {
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super.updateValues( progress );
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am = 1 - progress;
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}
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} );
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}
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}
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