V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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public class PlantSprite extends Image {
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private static final float DELAY = 0.2f;
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private static enum State {
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GROWING, NORMAL, WITHERING
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}
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private State state = State.NORMAL;
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private float time;
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private static TextureFilm frames;
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private int pos = -1;
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public PlantSprite() {
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super( Assets.PLANTS );
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if (frames == null) {
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// Hardcoded size
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frames = new TextureFilm( texture, 16, 16 );
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}
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// Hardcoded origin
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origin.set( 8, 12 );
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}
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public PlantSprite( int image ) {
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this();
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reset( image );
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}
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public void reset( Plant plant ) {
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revive();
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reset( plant.image );
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alpha( 1f );
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pos = plant.pos;
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x = pos % Level.WIDTH * DungeonTilemap.SIZE;
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y = pos / Level.WIDTH * DungeonTilemap.SIZE;
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state = State.GROWING;
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time = DELAY;
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}
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public void reset( int image ) {
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frame( frames.get( image ) );
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}
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@Override
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public void update() {
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super.update();
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visible = pos == -1 || Dungeon.visible[pos];
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switch (state) {
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case GROWING:
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if ((time -= Game.elapsed) <= 0) {
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state = State.NORMAL;
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scale.set( 1 );
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} else {
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scale.set( 1 - time / DELAY );
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}
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break;
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case WITHERING:
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if ((time -= Game.elapsed) <= 0) {
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super.kill();
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} else {
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alpha( time / DELAY );
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}
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break;
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default:
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}
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}
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@Override
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public void kill() {
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state = State.WITHERING;
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time = DELAY;
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}
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}
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