V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
import com.watabou.noosa.Game;
|
||||
import com.watabou.noosa.TextureFilm;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Halo;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
|
||||
import com.watabou.utils.PointF;
|
||||
|
||||
public class WandmakerSprite extends MobSprite {
|
||||
|
||||
private Shield shield;
|
||||
|
||||
public WandmakerSprite() {
|
||||
super();
|
||||
|
||||
texture( Assets.MAKER );
|
||||
|
||||
TextureFilm frames = new TextureFilm( texture, 12, 14 );
|
||||
|
||||
idle = new Animation( 10, true );
|
||||
idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 3, 3, 3, 2, 1 );
|
||||
|
||||
run = new Animation( 20, true );
|
||||
run.frames( frames, 0 );
|
||||
|
||||
die = new Animation( 20, false );
|
||||
die.frames( frames, 0 );
|
||||
|
||||
play( idle );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void link( Char ch ) {
|
||||
super.link( ch );
|
||||
|
||||
if (shield == null) {
|
||||
parent.add( shield = new Shield() );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
super.die();
|
||||
|
||||
if (shield != null) {
|
||||
shield.putOut();
|
||||
}
|
||||
emitter().start( ElmoParticle.FACTORY, 0.03f, 60 );
|
||||
}
|
||||
|
||||
public class Shield extends Halo {
|
||||
|
||||
private float phase;
|
||||
|
||||
public Shield() {
|
||||
|
||||
super( 14, 0xBBAACC, 1f );
|
||||
|
||||
am = -1;
|
||||
aa = +1;
|
||||
|
||||
phase = 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
if (phase < 1) {
|
||||
if ((phase -= Game.elapsed) <= 0) {
|
||||
killAndErase();
|
||||
} else {
|
||||
scale.set( (2 - phase) * radius / RADIUS );
|
||||
am = phase * (-1);
|
||||
aa = phase * (+1);
|
||||
}
|
||||
}
|
||||
|
||||
if (visible = WandmakerSprite.this.visible) {
|
||||
PointF p = WandmakerSprite.this.center();
|
||||
point(p.x, p.y );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
|
||||
super.draw();
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
|
||||
}
|
||||
|
||||
public void putOut() {
|
||||
phase = 0.999f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user