V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.ui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class AttackIndicator extends Tag {
|
||||
|
||||
private static final float ENABLED = 1.0f;
|
||||
private static final float DISABLED = 0.3f;
|
||||
|
||||
private static AttackIndicator instance;
|
||||
|
||||
private CharSprite sprite = null;
|
||||
|
||||
private static Mob lastTarget = null;
|
||||
private ArrayList<Mob> candidates = new ArrayList<Mob>();
|
||||
|
||||
public AttackIndicator() {
|
||||
super( DangerIndicator.COLOR );
|
||||
|
||||
instance = this;
|
||||
|
||||
setSize( 24, 24 );
|
||||
visible( false );
|
||||
enable( false );
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void createChildren() {
|
||||
super.createChildren();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void layout() {
|
||||
super.layout();
|
||||
|
||||
if (sprite != null) {
|
||||
sprite.x = x + (width - sprite.width()) / 2;
|
||||
sprite.y = y + (height - sprite.height()) / 2;
|
||||
PixelScene.align( sprite );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
if (Dungeon.hero.isAlive()) {
|
||||
|
||||
if (!Dungeon.hero.ready) {
|
||||
enable( false );
|
||||
}
|
||||
|
||||
} else {
|
||||
visible( false );
|
||||
enable( false );
|
||||
}
|
||||
}
|
||||
|
||||
private void checkEnemies() {
|
||||
|
||||
int heroPos = Dungeon.hero.pos;
|
||||
candidates.clear();
|
||||
int v = Dungeon.hero.visibleEnemies();
|
||||
for (int i=0; i < v; i++) {
|
||||
Mob mob = Dungeon.hero.visibleEnemy( i );
|
||||
if (Level.adjacent( heroPos, mob.pos )) {
|
||||
candidates.add( mob );
|
||||
}
|
||||
}
|
||||
|
||||
if (!candidates.contains( lastTarget )) {
|
||||
if (candidates.isEmpty()) {
|
||||
lastTarget = null;
|
||||
} else {
|
||||
lastTarget = Random.element( candidates );
|
||||
updateImage();
|
||||
flash();
|
||||
}
|
||||
} else {
|
||||
if (!bg.visible) {
|
||||
flash();
|
||||
}
|
||||
}
|
||||
|
||||
visible( lastTarget != null );
|
||||
enable( bg.visible );
|
||||
}
|
||||
|
||||
private void updateImage() {
|
||||
|
||||
if (sprite != null) {
|
||||
sprite.killAndErase();
|
||||
sprite = null;
|
||||
}
|
||||
|
||||
try {
|
||||
sprite = lastTarget.spriteClass.newInstance();
|
||||
sprite.idle();
|
||||
sprite.paused = true;
|
||||
add( sprite );
|
||||
|
||||
sprite.x = x + (width - sprite.width()) / 2 + 1;
|
||||
sprite.y = y + (height - sprite.height()) / 2;
|
||||
PixelScene.align( sprite );
|
||||
|
||||
} catch (Exception e) {
|
||||
}
|
||||
}
|
||||
|
||||
private boolean enabled = true;
|
||||
private void enable( boolean value ) {
|
||||
enabled = value;
|
||||
if (sprite != null) {
|
||||
sprite.alpha( value ? ENABLED : DISABLED );
|
||||
}
|
||||
}
|
||||
|
||||
private void visible( boolean value ) {
|
||||
bg.visible = value;
|
||||
if (sprite != null) {
|
||||
sprite.visible = value;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onClick() {
|
||||
if (enabled) {
|
||||
Dungeon.hero.handle( lastTarget.pos );
|
||||
}
|
||||
}
|
||||
|
||||
public static void target( Char target ) {
|
||||
lastTarget = (Mob)target;
|
||||
instance.updateImage();
|
||||
|
||||
HealthIndicator.instance.target( target );
|
||||
}
|
||||
|
||||
public static void updateState() {
|
||||
instance.checkEnemies();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user