V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,122 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import java.util.ArrayList;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBadge;
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public class BadgesList extends ScrollPane {
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private ArrayList<ListItem> items = new ArrayList<ListItem>();
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public BadgesList( boolean global ) {
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super( new Component() );
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for (Badges.Badge badge : Badges.filtered( global )) {
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if (badge.image == -1) {
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continue;
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}
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ListItem item = new ListItem( badge );
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content.add( item );
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items.add( item );
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}
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}
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@Override
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protected void layout() {
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super.layout();
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float pos = 0;
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int size = items.size();
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for (int i=0; i < size; i++) {
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items.get( i ).setRect( 0, pos, width, ListItem.HEIGHT );
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pos += ListItem.HEIGHT;
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}
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content.setSize( width, pos );
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}
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@Override
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public void onClick( float x, float y ) {
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int size = items.size();
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for (int i=0; i < size; i++) {
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if (items.get( i ).onClick( x, y )) {
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break;
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}
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}
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}
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private class ListItem extends Component {
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private static final float HEIGHT = 20;
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private Badges.Badge badge;
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private Image icon;
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private BitmapText label;
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public ListItem( Badges.Badge badge ) {
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super();
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this.badge = badge;
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icon.copy( BadgeBanner.image( badge.image ));
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label.text( badge.description );
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}
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@Override
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protected void createChildren() {
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icon = new Image();
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add( icon );
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label = PixelScene.createText( 6 );
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add( label );
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}
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@Override
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protected void layout() {
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icon.x = x;
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icon.y = PixelScene.align( y + (height - icon.height) / 2 );
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label.x = icon.x + icon.width + 2;
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label.y = PixelScene.align( y + (height - label.baseLine()) / 2 );
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}
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public boolean onClick( float x, float y ) {
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if (inside( x, y )) {
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Sample.INSTANCE.play( Assets.SND_CLICK, 0.7f, 0.7f, 1.2f );
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Game.scene().add( new WndBadge( badge ) );
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return true;
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} else {
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return false;
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}
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}
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}
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}
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