V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.ui;
|
||||
|
||||
import com.watabou.noosa.Game;
|
||||
import com.watabou.noosa.Image;
|
||||
|
||||
public class Banner extends Image {
|
||||
|
||||
private enum State {
|
||||
FADE_IN, STATIC, FADE_OUT
|
||||
};
|
||||
private State state;
|
||||
|
||||
private float time;
|
||||
|
||||
private int color;
|
||||
private float fadeTime;
|
||||
private float showTime;
|
||||
|
||||
public Banner( Image sample ) {
|
||||
super();
|
||||
copy( sample );
|
||||
alpha( 0 );
|
||||
}
|
||||
|
||||
public Banner( Object tx ) {
|
||||
super( tx );
|
||||
alpha( 0 );
|
||||
}
|
||||
|
||||
public void show( int color, float fadeTime, float showTime ) {
|
||||
|
||||
this.color = color;
|
||||
this.fadeTime = fadeTime;
|
||||
this.showTime = showTime;
|
||||
|
||||
state = State.FADE_IN;
|
||||
|
||||
time = fadeTime;
|
||||
}
|
||||
|
||||
public void show( int color, float fadeTime ) {
|
||||
show( color, fadeTime, Float.MAX_VALUE );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
time -= Game.elapsed;
|
||||
if (time >= 0) {
|
||||
|
||||
float p = time / fadeTime;
|
||||
|
||||
switch (state) {
|
||||
case FADE_IN:
|
||||
tint( color, p );
|
||||
alpha( 1 - p );
|
||||
break;
|
||||
case STATIC:
|
||||
break;
|
||||
case FADE_OUT:
|
||||
alpha( p );
|
||||
break;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
switch (state) {
|
||||
case FADE_IN:
|
||||
time = showTime;
|
||||
state = State.STATIC;
|
||||
break;
|
||||
case STATIC:
|
||||
time = fadeTime;
|
||||
state = State.FADE_OUT;
|
||||
break;
|
||||
case FADE_OUT:
|
||||
killAndErase();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user