V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,104 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Image;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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public class DangerIndicator extends Tag {
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public static final int COLOR = 0xFF4C4C;
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private BitmapText number;
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private Image icon;
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private int enemyIndex = 0;
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private int lastNumber = -1;
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public DangerIndicator() {
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super( 0xFF4C4C );
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setSize( 24, 16 );
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visible = false;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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number = new BitmapText( PixelScene.font1x );
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add( number );
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icon = Icons.SKULL.get();
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add( icon );
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}
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@Override
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protected void layout() {
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super.layout();
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icon.x = right() - 10;
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icon.y = y + (height - icon.height) / 2;
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placeNumber();
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}
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private void placeNumber() {
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number.x = right() - 11 - number.width();
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number.y = PixelScene.align( y + (height - number.baseLine()) / 2 );
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}
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@Override
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public void update() {
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if (Dungeon.hero.isAlive()) {
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int v = Dungeon.hero.visibleEnemies();
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if (v != lastNumber) {
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lastNumber = v;
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if (visible = (lastNumber > 0)) {
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number.text( Integer.toString( lastNumber ) );
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number.measure();
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placeNumber();
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flash();
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}
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}
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} else {
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visible = false;
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}
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super.update();
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}
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@Override
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protected void onClick() {
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Mob target = Dungeon.hero.visibleEnemy( enemyIndex++ );
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HealthIndicator.instance.target( target == HealthIndicator.instance.target() ? null : target );
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Camera.main.target = null;
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Camera.main.focusOn( target.sprite );
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}
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}
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