V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,93 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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public class LootIndicator extends Tag {
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private ItemSlot slot;
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private Item lastItem = null;
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private int lastQuantity = 0;
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public LootIndicator() {
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super( 0x1F75CC );
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setSize( 24, 22 );
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visible = false;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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slot = new ItemSlot() {
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protected void onClick() {
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Dungeon.hero.handle( Dungeon.hero.pos );
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};
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};
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slot.showParams( false );
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add( slot );
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}
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@Override
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protected void layout() {
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super.layout();
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slot.setRect( x + 2, y + 3, width - 2, height - 6 );
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}
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@Override
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public void update() {
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if (Dungeon.hero.ready) {
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Heap heap = Dungeon.level.heaps.get( Dungeon.hero.pos );
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if (heap != null) {
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Item item =
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heap.type == Heap.Type.CHEST ? ItemSlot.CHEST :
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heap.type == Heap.Type.LOCKED_CHEST ? ItemSlot.LOCKED_CHEST :
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heap.type == Heap.Type.TOMB ? ItemSlot.TOMB :
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heap.type == Heap.Type.SKELETON ? ItemSlot.SKELETON :
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heap.peek();
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if (item != lastItem || item.quantity() != lastQuantity) {
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lastItem = item;
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lastQuantity = item.quantity();
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slot.item( item );
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flash();
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}
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visible = true;
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} else {
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lastItem = null;
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visible = false;
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}
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}
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slot.enable( visible && Dungeon.hero.ready );
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super.update();
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}
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}
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