V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.TouchArea;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.utils.Point;
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import com.watabou.utils.PointF;
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public class ScrollPane extends Component {
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protected TouchController controller;
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protected Component content;
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protected float minX;
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protected float minY;
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protected float maxX;
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protected float maxY;
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public ScrollPane( Component content ) {
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super();
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this.content = content;
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addToBack( content );
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width = content.width();
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height = content.height();
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content.camera = new Camera( 0, 0, 1, 1, PixelScene.defaultZoom );
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Camera.add( content.camera );
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}
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@Override
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public void destroy() {
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super.destroy();
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Camera.remove( content.camera );
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}
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public void scrollTo( float x, float y ) {
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content.camera.scroll.set( x, y );
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}
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@Override
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protected void createChildren() {
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controller = new TouchController();
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add( controller );
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}
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@Override
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protected void layout() {
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content.setPos( 0, 0 );
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controller.x = x;
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controller.y = y;
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controller.width = width;
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controller.height = height;
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Point p = camera().cameraToScreen( x, y );
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Camera cs = content.camera;
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cs.x = p.x;
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cs.y = p.y;
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cs.resize( (int)width, (int)height );
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}
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public Component content() {
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return content;
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}
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public void onClick( float x, float y ) {
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}
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public class TouchController extends TouchArea {
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private float dragThreshold;
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public TouchController() {
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super( 0, 0, 0, 0 );
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dragThreshold = PixelScene.defaultZoom * 8;
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}
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@Override
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protected void onClick( Touch touch ) {
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if (dragging) {
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dragging = false;
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} else {
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PointF p = content.camera.screenToCamera( (int)touch.current.x, (int)touch.current.y );
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ScrollPane.this.onClick( p.x, p.y );
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}
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}
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// true if dragging is in progress
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private boolean dragging = false;
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// last touch coords
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private PointF lastPos = new PointF();
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@Override
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protected void onDrag( Touch t ) {
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if (dragging) {
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Camera c = content.camera;
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c.scroll.offset( PointF.diff( lastPos, t.current ).invScale( c.zoom ) );
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if (c.scroll.x + width > content.width()) {
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c.scroll.x = content.width() - width;
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}
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if (c.scroll.x < 0) {
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c.scroll.x = 0;
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}
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if (c.scroll.y + height > content.height()) {
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c.scroll.y = content.height() - height;
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}
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if (c.scroll.y < 0) {
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c.scroll.y = 0;
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}
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lastPos.set( t.current );
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} else if (PointF.distance( t.current, t.start ) > dragThreshold) {
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dragging = true;
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lastPos.set( t.current );
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}
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}
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}
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}
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