V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,90 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndItem extends Window {
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private static final float BUTTON_WIDTH = 36;
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private static final float BUTTON_HEIGHT = 16;
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private static final float GAP = 2;
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private static final int WIDTH = 120;
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public WndItem( final WndBag owner, final Item item ) {
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super();
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IconTitle titlebar = new IconTitle();
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titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
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titlebar.label( Utils.capitalize( item.toString() ) );
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titlebar.setRect( 0, 0, WIDTH, 0 );
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add( titlebar );
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if (item.levelKnown && item.level > 0) {
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titlebar.color( ItemSlot.UPGRADED );
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} else if (item.levelKnown && item.level < 0) {
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titlebar.color( ItemSlot.DEGRADED );
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}
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BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
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info.maxWidth = WIDTH;
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info.measure();
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info.x = titlebar.left();
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info.y = titlebar.bottom() + GAP;
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add( info );
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float y = info.y + info.height() + GAP;
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float x = 0;
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if (Dungeon.hero.isAlive() && owner != null) {
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for (final String action:item.actions( Dungeon.hero )) {
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RedButton btn = new RedButton( action ) {
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@Override
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protected void onClick() {
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item.execute( Dungeon.hero, action );
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hide();
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owner.hide();
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};
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};
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btn.setSize( Math.max( BUTTON_WIDTH, btn.reqWidth() ), BUTTON_HEIGHT );
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if (x + btn.width() > WIDTH) {
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x = 0;
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y += BUTTON_HEIGHT + GAP;
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}
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btn.setPos( x, y );
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add( btn );
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x += btn.width() + GAP;
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}
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}
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resize( WIDTH, (int)(y + (x > 0 ? BUTTON_HEIGHT : 0)) );
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}
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}
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