V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import java.util.Collections;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WndJournal extends Window {
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private static final int WIDTH = 112;
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private static final int HEIGHT = 160;
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private static final int ITEM_HEIGHT = 18;
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private static final String TXT_TITLE = "Journal";
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private BitmapText txtTitle;
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private ScrollPane list;
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public WndJournal() {
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super();
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resize( WIDTH, HEIGHT );
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txtTitle = PixelScene.createText( TXT_TITLE, 9 );
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txtTitle.hardlight( Window.TITLE_COLOR );
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txtTitle.measure();
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txtTitle.x = PixelScene.align( PixelScene.uiCamera, (WIDTH - txtTitle.width()) / 2 );
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add( txtTitle );
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Component content = new Component();
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Collections.sort( Journal.records );
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float pos = 0;
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for (Journal.Record rec : Journal.records) {
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ListItem item = new ListItem( rec.feature, rec.depth );
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item.setRect( 0, pos, WIDTH, ITEM_HEIGHT );
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content.add( item );
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pos += item.height();
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}
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content.setSize( WIDTH, pos );
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list = new ScrollPane( content );
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add( list );
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list.setRect( 0, txtTitle.height(), WIDTH, HEIGHT - txtTitle.height() );
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}
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private static class ListItem extends Component {
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private BitmapText feature;
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private BitmapText depth;
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private Image icon;
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public ListItem( Journal.Feature f, int d ) {
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super();
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feature.text( f.desc );
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feature.measure();
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depth.text( Integer.toString( d ) );
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depth.measure();
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if (d == Dungeon.depth) {
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feature.hardlight( TITLE_COLOR );
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depth.hardlight( TITLE_COLOR );
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}
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}
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@Override
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protected void createChildren() {
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feature = PixelScene.createText( 9 );
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add( feature );
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depth = new BitmapText( PixelScene.font1x );
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add( depth );
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icon = Icons.get( Icons.DEPTH );
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add( icon );
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}
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@Override
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protected void layout() {
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icon.x = width - icon.width;
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depth.x = icon.x - 1 - depth.width();
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depth.y = PixelScene.align( y + (height - depth.height()) / 2 );
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icon.y = depth.y - 1;
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feature.y = PixelScene.align( depth.y + depth.baseLine() - feature.baseLine() );
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}
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}
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}
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