From aed47bc3a35b145e14ccb205baf1bf9ee07f79ba Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 26 Apr 2023 10:55:22 -0400 Subject: [PATCH] v2.1.0: fixed necros teleporting giant skeletons into enclosed spaces --- .../shatteredpixeldungeon/actors/mobs/Necromancer.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 049beb5f9..6fc38face 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -315,6 +315,7 @@ public class Necromancer extends Mob { if (Actor.findChar(enemy.pos+c) == null && Dungeon.level.passable[enemy.pos+c] && fieldOfView[enemy.pos+c] + && (Dungeon.level.openSpace[enemy.pos+c] || !Char.hasProp(mySkeleton, Property.LARGE)) && Dungeon.level.trueDistance(pos, enemy.pos+c) < Dungeon.level.trueDistance(pos, telePos)){ telePos = enemy.pos+c; }