v0.3.4: fixed item names being in different languages in bones

This commit is contained in:
Evan Debenham
2016-01-19 01:16:11 -05:00
committed by Evan Debenham
parent 4b6ae663f7
commit b070cb0c6a
5 changed files with 15 additions and 11 deletions
@@ -26,7 +26,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.watabou.noosa.Game;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
@@ -43,7 +42,7 @@ public class Bones {
private static final String LEVEL = "level";
private static final String ITEM = "item";
private static int depth = -1;
private static Item item;
@@ -182,7 +181,7 @@ public class Bones {
}
}
item.syncVisuals();
item.sync();
return item;
} else {