v0.3.4: moved recharging into its own class
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committed by
Evan Debenham
parent
2c0cd939f0
commit
b079aad640
@@ -0,0 +1,54 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Recharging extends FlavourBuff {
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@Override
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public int icon() {
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return BuffIndicator.RECHARGING;
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}
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@Override
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public String toString() {
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return "Recharging";
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}
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//want to process partial turns for this buff, and not count it when it's expiring.
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//firstly, if this buff has half a turn left, should give out half the benefit.
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//secondly, recall that buffs execute in random order, so this can cause a problem where we can't simply check
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//if this buff is still attached, must instead directly check its remaining time, and act accordingly.
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//otherwise this causes inconsistent behaviour where this may detach before, or after, a wand charger acts.
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public float remainder() {
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return Math.min(1f, this.cooldown());
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}
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@Override
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public String desc() {
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return "Energy is coursing through you, improving the rate that your wands and staffs charge.\n" +
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"\n" +
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"Each turn this buff will increase current charge by one quarter, in addition to regular recharge. \n" +
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"\n" +
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"The recharging will last for " + dispTurns() + ".";
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}
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}
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