v0.3.4: moved recharging into its own class

This commit is contained in:
Evan Debenham
2015-12-28 04:08:25 -05:00
committed by Evan Debenham
parent 2c0cd939f0
commit b079aad640
9 changed files with 69 additions and 43 deletions
@@ -0,0 +1,54 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Recharging extends FlavourBuff {
@Override
public int icon() {
return BuffIndicator.RECHARGING;
}
@Override
public String toString() {
return "Recharging";
}
//want to process partial turns for this buff, and not count it when it's expiring.
//firstly, if this buff has half a turn left, should give out half the benefit.
//secondly, recall that buffs execute in random order, so this can cause a problem where we can't simply check
//if this buff is still attached, must instead directly check its remaining time, and act accordingly.
//otherwise this causes inconsistent behaviour where this may detach before, or after, a wand charger acts.
public float remainder() {
return Math.min(1f, this.cooldown());
}
@Override
public String desc() {
return "Energy is coursing through you, improving the rate that your wands and staffs charge.\n" +
"\n" +
"Each turn this buff will increase current charge by one quarter, in addition to regular recharge. \n" +
"\n" +
"The recharging will last for " + dispTurns() + ".";
}
}