v0.3.4a: re-added align methods pt.2

Also moved rendered text multiline into the core game
This commit is contained in:
Evan Debenham
2016-02-12 13:46:42 -05:00
committed by Evan Debenham
parent ac9c50f2ac
commit b110c0db8c
49 changed files with 465 additions and 203 deletions
@@ -20,16 +20,16 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import java.util.ArrayList;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.RenderedText;
import com.watabou.utils.SparseArray;
import java.util.ArrayList;
public class FloatingText extends RenderedText {
private static final float LIFESPAN = 1f;
@@ -89,10 +89,9 @@ public class FloatingText extends RenderedText {
text( text );
hardlight( color );
//measure();
this.x = x - width() / 2;
this.y = y - height();
this.x = PixelScene.align( Camera.main, x - width() / 2);
this.y = PixelScene.align( Camera.main, y - height());
timeLeft = LIFESPAN;
}