v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
This commit is contained in:
committed by
Evan Debenham
parent
ac9c50f2ac
commit
b110c0db8c
@@ -20,20 +20,20 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBadge;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.audio.Music;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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import com.watabou.utils.Callback;
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@@ -75,6 +75,7 @@ public class BadgesScene extends PixelScene {
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title.hardlight(Window.TITLE_COLOR);
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title.x = (w - title.width()) / 2 ;
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title.y = (top - title.baseLine()) / 2 ;
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align(title);
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add(title);
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Badges.loadGlobal();
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@@ -88,6 +89,7 @@ public class BadgesScene extends PixelScene {
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button.setPos(
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left + j * size + (size - button.width()) / 2,
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top + i * size + (size - button.height()) / 2);
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align(button);
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add( button );
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}
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}
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