v0.3.4a: re-added align methods pt.2

Also moved rendered text multiline into the core game
This commit is contained in:
Evan Debenham
2016-02-12 13:46:42 -05:00
committed by Evan Debenham
parent ac9c50f2ac
commit b110c0db8c
49 changed files with 465 additions and 203 deletions
@@ -25,12 +25,12 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.Camera;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.RenderedTextMultiline;
import com.watabou.noosa.ui.Component;
//TODO: update this class with relevant info as new versions come out.
@@ -98,6 +98,7 @@ public class ChangesScene extends PixelScene {
title.hardlight(Window.TITLE_COLOR);
title.x = (w - title.width()) / 2 ;
title.y = 4;
align(title);
add(title);
ExitButton btnExit = new ExitButton();