v0.3.4a: re-added align methods pt.2

Also moved rendered text multiline into the core game
This commit is contained in:
Evan Debenham
2016-02-12 13:46:42 -05:00
committed by Evan Debenham
parent ac9c50f2ac
commit b110c0db8c
49 changed files with 465 additions and 203 deletions
@@ -20,12 +20,12 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Image;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Image;
public class DangerIndicator extends Tag {
@@ -69,7 +69,8 @@ public class DangerIndicator extends Tag {
private void placeNumber() {
number.x = right() - 11 - number.width();
number.y = y + (height - number.baseLine()) / 2;
number.y = y + (height - number.baseLine()) / 2f;
PixelScene.align(number);
}
@Override