v0.3.4a: re-added align methods pt.2

Also moved rendered text multiline into the core game
This commit is contained in:
Evan Debenham
2016-02-12 13:46:42 -05:00
committed by Evan Debenham
parent ac9c50f2ac
commit b110c0db8c
49 changed files with 465 additions and 203 deletions
@@ -20,11 +20,10 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.RenderedTextMultiline;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.ui.Component;
public class Toast extends Component {
@@ -70,10 +69,12 @@ public class Toast extends Component {
bg.size( width, height );
close.setPos(
bg.x + bg.width() - bg.marginHor() / 2 - MARGIN_HOR - close.width(),
y + (height - close.height()) / 2 );
bg.x + bg.width() - bg.marginHor() / 2f - MARGIN_HOR - close.width(),
y + (height - close.height()) / 2f );
PixelScene.align(close);
text.setPos(close.left() - MARGIN_HOR - text.width(), y + (height - text.height()) / 2);
PixelScene.align(text);
}
public void text( String txt ) {