v0.3.4a: re-added align methods pt.2

Also moved rendered text multiline into the core game
This commit is contained in:
Evan Debenham
2016-02-12 13:46:42 -05:00
committed by Evan Debenham
parent ac9c50f2ac
commit b110c0db8c
49 changed files with 465 additions and 203 deletions
@@ -20,23 +20,13 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import java.util.Locale;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BadgesList;
@@ -45,6 +35,15 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
import java.util.Locale;
public class WndRanking extends WndTabbed {
@@ -200,6 +199,7 @@ public class WndRanking extends WndTabbed {
txt = PixelScene.renderText( value, 7 );
txt.x = WIDTH * 0.65f;
txt.y = pos;
PixelScene.align(txt);
parent.add( txt );
return pos + GAP + txt.baseLine();