v0.3.4a: re-added align methods pt.2

Also moved rendered text multiline into the core game
This commit is contained in:
Evan Debenham
2016-02-12 13:46:42 -05:00
committed by Evan Debenham
parent ac9c50f2ac
commit b110c0db8c
49 changed files with 465 additions and 203 deletions
@@ -20,17 +20,17 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.Game;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import java.util.ArrayList;
public class WndTabbed extends Window {
@@ -218,6 +218,7 @@ public class WndTabbed extends Window {
if (!selected) {
btLabel.y -= 2;
}
PixelScene.align(btLabel);
}
@Override