v3.1.0: fixed various additional typos

This commit is contained in:
Evan Debenham
2025-05-20 13:35:24 -04:00
parent cdaa1b8619
commit b19aae761f

View File

@@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 H
actors.hero.talent.veterans_intuition.title=veteran's intuition
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
actors.hero.talent.provoked_anger.title=provoked anger
actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_
actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect.
@@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Be
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated.
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
@@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll scout
actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
actors.mobs.gnollexile.name=gnoll exile
actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding.
actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding.
actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items...
actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear!
actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack.