v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion
This commit is contained in:
committed by
Evan Debenham
parent
da94f03610
commit
b24b58b278
@@ -109,7 +109,7 @@ public class WandOfTransfusion extends Wand {
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Buff.affect(ch, Charm.class, Charm.durationFactor(ch) * duration).object = curUser.id();
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Buff.affect(ch, Charm.class, Charm.durationFactor(ch) * duration).object = curUser.id();
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duration *= Random.Float(0.75f, 1f);
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duration *= Random.Float(0.75f, 1f);
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Buff.affect(curUser, Charm.class, Charm.durationFactor(ch) * duration).object = curUser.id();
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Buff.affect(curUser, Charm.class, Charm.durationFactor(ch) * duration).object = ch.id();
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ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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curUser.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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curUser.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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