diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index ac5946e31..54a3cd4d1 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -660,8 +660,8 @@ items.journal.alchemypage.name=torn alchemy book page items.journal.alchemypage.desc=A torn page from a guidebook on alchemy.\n\nMost of the text is too small to read at a distance, but you can make out the title of the page:\n\n_"%s"_ items.journal.guidebook.name=tome of dungeon mastery -items.journal.guidebook.hint_mobile=Your guidebook has advice for you! Tap the blinking journal button to read it. -items.journal.guidebook.hint_desktop=Your guidebook has advice for you! Select the blinking journal button (%s) to read it. +items.journal.guidebook.hint_mobile=Your guidebook has advice for you! Tap the flashing journal button on the top-right to read it. +items.journal.guidebook.hint_desktop=Your guidebook has advice for you! Select the flashing journal button (%s) on the top-right to read it. items.journal.guidebook.hint_status=Guidebook items.journal.guidebook.desc=An adventurer's guidebook, left here by someone who decided adventuring wasn't for them! This particular book is magical, and can prompt adventurers to read a page at the right moment.\n\nDespite that functionality, the book is most popular because of the big words "Don't Panic!" written in large friendly letters on the cover. diff --git a/core/src/main/assets/messages/journal/journal.properties b/core/src/main/assets/messages/journal/journal.properties index d9216c2d0..4d3b669bc 100644 --- a/core/src/main/assets/messages/journal/journal.properties +++ b/core/src/main/assets/messages/journal/journal.properties @@ -35,41 +35,41 @@ journal.catalog.misc_consumables.title=misc. consumables journal.document.adventurers_guide.title=Tome of Dungeon Mastery journal.document.adventurers_guide.intro.title=Introduction -journal.document.adventurers_guide.intro.body=Greetings Adventurer, you are reading the Tome of Dungeon Mastery. This book is full of tips and tricks to help budding adventurers survive and excel!\n\nThis guide is best used as a reference, and will magically let you know when is the best time to read each page.\n\n(Whenever the journal icon at the top-right blinks, the guidebook has something to tell you! Some pages seem to be ripped out of the book though, perhaps you can find them in the dungeon?) +journal.document.adventurers_guide.intro.body=Greetings Adventurer, you are reading the Tome of Dungeon Mastery! This guidebook is best used as a reference, and will magically let you know when it's best to read each page.\n\n(When the journal button flashes, select it to read what the guidebook has to tell you! Some pages are missing though, perhaps you can find them in the dungeon?) journal.document.adventurers_guide.examining.title=Examining -journal.document.adventurers_guide.examining.body=Rushing into enemies is almost never the best way to deal with them. It's important to study your opponents and surroundings to learn how to defeat them!\n\nExamining things also takes no time, so get in the habit of doing it to everything new you encounter.\n\n(You can examine something by using the magnifying glass button, and selecting the thing you want to examine. You can also examine buffs or debuffs by selecting their icons.) +journal.document.adventurers_guide.examining.body=It's important to study your enemies and surroundings instead of rushing in blindly! Get in the habit of examining everything new.\n\n(You can examine by using the magnifying glass button and then selecting what you want to examine. You can also examine buffs or debuffs by selecting their icons.) journal.document.adventurers_guide.surprise_attacks.title=Surprise Attacks -journal.document.adventurers_guide.surprise_attacks.body=Rather than leaving combat up to chance, you can guarantee a hit on an enemy by using a surprise attack! This is especially useful against evasive enemies like snakes and wraiths.\n\nYou can surprise enemies by attacking them when they haven't seen you, or by using a door. If an enemy chases you through a door you can attack them right after they enter it and catch them by surprise! +journal.document.adventurers_guide.surprise_attacks.body=Surprise attacks are guaranteed to hit, making them especially useful against evasive enemies like snakes and wraiths.\n\nYou can surprise enemies right after they enter a doorway while chasing you, or when they otherwise lose sight of you. journal.document.adventurers_guide.identifying.title=Identifying Items -journal.document.adventurers_guide.identifying.body=You won't know all of the properties of some items when you first find them.\n\nThe colors of potions and symbols on scrolls are different in each dungeon. Unidentified equipment can be upgraded or enchanted if you're lucky, or it might be cursed!\n\nScrolls of identify, upgrade, or remove curse are very useful if you want to reduce the risk of using unidentified equipment.\n\n(You can find a list of all the items you've identified in the items tab of your journal) +journal.document.adventurers_guide.identifying.body=The colors of potions and symbols on scrolls are different in each dungeon. Unidentified equipment can be upgraded or enchanted if you're lucky, or it might be cursed!\n\nScrolls of identify, upgrade, or remove curse are very useful if you want to reduce the risk of using unidentified equipment.\n\n(You can find a list of all the items you've identified in the catalog tab of your journal) journal.document.adventurers_guide.food.title=Dealing with Hunger -journal.document.adventurers_guide.food.body=Rationing food effectively is one of the best things you can do to improve your odds of survival. Try thinking of health and hunger as resources that need to be managed, not kept full at all times.\n\nWhen you aren't starving you will slowly regenerate health. So if you eat at full health, this regeneration will be wasted.\n\nIf you pace out when you eat based on how your health is doing, your food should last much longer. +journal.document.adventurers_guide.food.body=Rationing effectively is one of the best ways to improve your odds of survival, you don't always need to eat right when you get hungry!\n\nWhen you aren't starving you will slowly regenerate health, so if you eat at full health that regeneration will be wasted!\n\nIf you pace out when you eat based on your health, your food will last much longer. journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy. Energizing potions and scrolls also identifies them!\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst. Trinkets can be upgraded with more energy to make their effect more powerful.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.body=If you don't find a consumable item useful, you can use it as an alchemy ingredient or turn it into all-purpose alchemical energy. Energizing potions and scrolls also identifies them!\n\nTrinkets are a unique kind of equipment that are created and upgraded using alchemy. They're made with a magical trinket catalyst and a bit of alchemical energy.\n\n(The first alchemy pot is on the 3rd or 4th floor of the dungeon. There are alchemy recipe book pages near these pots as well.) journal.document.adventurers_guide.dieing.title=Handling Defeat -journal.document.adventurers_guide.dieing.body=Unfortunately, dungeoneering is a very dangerous profession and most adventurers will eventually meet their demise.\n\nWhile luck can definitely play a role, the best adventurers are the ones who use every little trick to improve their odds of success.\n\n(Don't be dissuaded if you are dying a lot, this game is hard! Focus on learning the game and steadily improving, don't focus on winning right away.) +journal.document.adventurers_guide.dieing.body=Dungeoneering is dangerous and most adventurers eventually meet their demise.\n\nLuck helps, but the best adventurers use every little trick to improve their chances.\n\n(Don't be upset if you are dying a lot, this game is hard! Focus on learning the game and steadily improving, not on winning right away.) journal.document.adventurers_guide.searching.title=Searching -journal.document.adventurers_guide.searching.body=Dungeons are full of secret doorways and traps which appear invisible at first glance. Searching takes time, but is very useful if you suspect something is hidden.\n\nSearch near walls if you suspect a door is hidden, or around floors if you suspect a trap is hidden.\n\n(You can search all the tiles around you by using the magnifying glass button twice. Anything that's hidden in these tiles will be revealed. Maybe there are some hidden doors near where you found this page!) +journal.document.adventurers_guide.searching.body=Dungeons are full of secret doors and traps that appear invisible at first glance. You can spend some time and carefully search if you suspect a door or trap is hidden nearby.\n\n(You can search all the tiles around you by using the magnifying glass button twice. Maybe there are some hidden doors near where you found this page!) journal.document.adventurers_guide.strength.title=Strength -journal.document.adventurers_guide.strength.body=There won't be any time to train with weapons and armor you find in the dungeon, so you'll need brute strength to use them effectively.\n\nPotions of strength and scrolls of upgrade are the most effective way to meet the strength requirements of higher tier gear.\n\nIt's important to work towards using high tier items, but don't completely ignore equipment you can use sooner. Once you're deep enough in the dungeon you'll need high tier gear to survive, but you have to survive long enough to equip them first! +journal.document.adventurers_guide.strength.body=There isn't time to train with weapons and armor you find in the dungeon, so you'll need brute strength to use them effectively.\n\nPotions of strength and scrolls of upgrade are the most effective way to meet the strength requirements of higher tier gear.\n\nIt's important to eventually start using high tier items, but don't ignore equipment you can use right now. journal.document.adventurers_guide.upgrades.title=Upgrades -journal.document.adventurers_guide.upgrades.body=The deeper you go into a dungeon, the more important it is that you're using magically enhanced high tier gear.\n\nHigher tier weapons and armor gain more power from upgrades, but you'll also need the strength to use them properly. Wands, rings, and artifacts don't need strength, but have limited usages or don't help as directly in combat.\n\nMaking good choices about what you upgrade is very important for surviving early in the dungeon, and for setting yourself up for success later in the dungeon. +journal.document.adventurers_guide.upgrades.body=The deeper you go into a dungeon, the more important it is that you're using magically upgraded high tier gear, but you'll also need the strength to use them properly.\n\nWands, rings, and artifacts don't need strength, but have limited usages or don't help as directly in combat.\n\nMaking good choices about what you upgrade is very important for surviving early in the dungeon, and for setting yourself up for success later in the dungeon. journal.document.adventurers_guide.looting.title=Effective Looting -journal.document.adventurers_guide.looting.body=Specific rooms will often contain better loot. Some of these rooms will be behind locked doors, or will contain obstacles which must be overcome.\n\nWhenever an obstacle blocks your progress, look for a solution nearby. You can usually find an item to help you on the same floor.\n\nPotions of strength and scrolls of upgrade are an excellent benchmark of how well you're exploring and looting. You will be able to find 2 potions of strength and 3 scrolls of upgrade in each five floor dungeon region.\n\n(You can see a list of important landmarks and unused keys in the notes tab of the journal window.) +journal.document.adventurers_guide.looting.body=Rooms that are behind locked doors or that contain obstacles usually have better loot. When an obstacle blocks your path, you can usually find an item to help on the same floor.\n\nYou will always be able to find 2 potions of strength and 3 scrolls of upgrade in each five floor dungeon region, so they're a great indicator of how well you're exploring.\n\n(You can see a list of landmarks and unused keys in the notes tab of the journal window.) journal.document.adventurers_guide.levelling.title=Gaining Experience -journal.document.adventurers_guide.levelling.body=Your experience level boosts your accuracy, evasion, health, and awards talent points. All of these can make a big difference in combat. It's best to have at least one level for each floor of the dungeon.\n\nIt can be tempting to rush through a dungeon, avoiding exploration and combat, but doing so will deprive you of both supplies and experience.\n\n(You can see information about your hero, including exp, on the status pane at the corner of the game interface. Select your hero portrait to get even more info.) +journal.document.adventurers_guide.levelling.body=Levelling up boosts your stats and awards talent points, which can make a big difference in combat. It's best to have at least one level for each floor of the dungeon.\n\nIt can be tempting to rush and avoiding exploration or combat, but doing so will deprive you of supplies and experience.\n\n(You can see information about your hero, including exp, on the status pane at the corner of the game interface. Select your hero portrait to get even more info.) journal.document.adventurers_guide.positioning.title=Positioning -journal.document.adventurers_guide.positioning.body=Effectively fighting enemies depends on good strategy as well as strong equipment. Bad situations like getting surrounded can usually be avoided with good positioning.\n\nFor instance, most dungeons have thin corridors, which are excellent at forcing enemies to fight you one at a time. These corridors often have doorways too, which can be used for surprise attacks!\n\nThere are lots of little ways to use environmental features like grass, water, or traps to your advantage as well. +journal.document.adventurers_guide.positioning.body=Strategy is just as important as equipment. Bad situations like getting surrounded can usually be avoided with good positioning.\n\nFor instance, most dungeons have thin corridors which force enemies to fight you one at a time. These corridors often have doorways for surprice attacks too!\n\nThere are lots of little ways to use environment features like grass, water, pits, or traps to your advantage as well. journal.document.adventurers_guide.magic.title=Magical Attacks -journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. Wands have limited charges and magical enemies usually won't be able to use their magic in close range.\n\nWhen facing enemies that use magic it is important to learn how to prevent them from using it on you. +journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are difficult to dodge. This means that damage from wands is very reliable, but also makes magical enemies very dangerous!\n\nMagical attacks always have a drawback though. Wands have limited charges and magical enemies usually won't be able to use their magic in close range.\n\nWhen facing enemies that use magic it is important to learn how to prevent them from using it on you. journal.document.alchemy_guide.title=Alchemy Guide journal.document.alchemy_guide.potions.title=Intro and Potions -journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur. +journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy! This book is a reference of recipes to craft items at an alchemy pot.\n\nWe'll start with the most iconic recipe: Potions!\n\nUse three seeds to brew a random potion! Every seed has a potion counterpart, use multiple of the same seed to increase the chance that the potion relates to the seeds you used. journal.document.alchemy_guide.stones.title=Creating Runestones journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones and identifies the scroll! journal.document.alchemy_guide.energy_food.title=Energy and Food -journal.document.alchemy_guide.energy_food.body=Many recipes require crystal alchemical energy, which is produced by deconstructing consumable items in an alchemy pot. More powerful items produce more energy, and energizing potions or scrolls also identifies them.\n\nSome recipes that require energy are magical, but these ones resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Many recipes require crystal alchemical energy, which is made by deconstructing consumable items in an alchemy pot. Energizing potions or scrolls also identifies them.\n\nSome recipes that require energy are magical, but these ones resemble traditional cooking. journal.document.alchemy_guide.exotic_potions.title=Exotic Potions journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways. journal.document.alchemy_guide.exotic_scrolls.title=Exotic Scrolls diff --git a/core/src/main/assets/messages/scenes/scenes.properties b/core/src/main/assets/messages/scenes/scenes.properties index 96e77af06..305eb7f80 100644 --- a/core/src/main/assets/messages/scenes/scenes.properties +++ b/core/src/main/assets/messages/scenes/scenes.properties @@ -49,8 +49,8 @@ scenes.gamescene.examine=Examine scenes.gamescene.tutorial_move_mobile=Tap a location to move and interact. scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact. scenes.gamescene.tutorial_move_controller=Select a location or use the left stick to move or interact. -scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up. -scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up. +scenes.gamescene.tutorial_guidebook_mobile=Tap the flashing journal button on the top-right to read the book you just picked up. +scenes.gamescene.tutorial_guidebook_desktop=Select the flashing journal button (%s) on the top-right to read the book you just picked up. scenes.gamescene.tutorial_ui_mobile=Hero info is on the top left. Inventory, quickslots, and game actions are below. Good luck! scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!