v0.3.1: followup tweaks to the descending gong changes.

This commit is contained in:
Evan Debenham
2015-07-26 15:47:19 -04:00
parent 9020c35347
commit b2d0ed63d8
@@ -260,11 +260,11 @@ public class GameScene extends PixelScene {
log.setRect( 0, toolbar.top(), attack.left(), 0 ); log.setRect( 0, toolbar.top(), attack.left(), 0 );
add( log ); add( log );
if (Dungeon.depth <= Statistics.deepestFloor) { if (Dungeon.depth < Statistics.deepestFloor) {
GLog.i(TXT_WELCOME_BACK, Dungeon.depth); GLog.i(TXT_WELCOME_BACK, Dungeon.depth);
} else { } else {
GLog.i(TXT_WELCOME, Dungeon.depth); GLog.i(TXT_WELCOME, Dungeon.depth);
Sample.INSTANCE.play(Assets.SND_DESCEND); if (InterlevelScene.mode == InterlevelScene.Mode.DESCEND) Sample.INSTANCE.play(Assets.SND_DESCEND);
} }
switch (Dungeon.level.feeling) { switch (Dungeon.level.feeling) {