v0.3.1: followup tweaks to the descending gong changes.
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@@ -260,11 +260,11 @@ public class GameScene extends PixelScene {
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log.setRect( 0, toolbar.top(), attack.left(), 0 );
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log.setRect( 0, toolbar.top(), attack.left(), 0 );
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add( log );
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add( log );
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if (Dungeon.depth <= Statistics.deepestFloor) {
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if (Dungeon.depth < Statistics.deepestFloor) {
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GLog.i(TXT_WELCOME_BACK, Dungeon.depth);
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GLog.i(TXT_WELCOME_BACK, Dungeon.depth);
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} else {
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} else {
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GLog.i(TXT_WELCOME, Dungeon.depth);
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GLog.i(TXT_WELCOME, Dungeon.depth);
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Sample.INSTANCE.play(Assets.SND_DESCEND);
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if (InterlevelScene.mode == InterlevelScene.Mode.DESCEND) Sample.INSTANCE.play(Assets.SND_DESCEND);
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}
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}
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switch (Dungeon.level.feeling) {
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switch (Dungeon.level.feeling) {
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