v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion

This commit is contained in:
Evan Debenham
2015-02-06 15:11:17 -05:00
parent 92afe5977e
commit b2e29708a0
10 changed files with 33 additions and 39 deletions
@@ -85,7 +85,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfWeaponUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
@@ -625,7 +625,7 @@ public class Hero extends Char {
} else {
boolean important =
((item instanceof ScrollOfUpgrade || item instanceof ScrollOfWeaponUpgrade) && ((Scroll)item).isKnown()) ||
((item instanceof ScrollOfUpgrade || item instanceof ScrollOfMagicalInfusion) && ((Scroll)item).isKnown()) ||
((item instanceof PotionOfStrength || item instanceof PotionOfMight) && ((Potion)item).isKnown());
if (important) {
GLog.p( TXT_YOU_NOW_HAVE, item.name() );