v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
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@@ -51,7 +51,7 @@ public abstract class Scroll extends Item {
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ScrollOfRage.class,
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ScrollOfTerror.class,
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ScrollOfLullaby.class,
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ScrollOfWeaponUpgrade.class,
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ScrollOfMagicalInfusion.class,
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ScrollOfPsionicBlast.class,
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ScrollOfMirrorImage.class
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};
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+17
-15
@@ -21,33 +21,35 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class ScrollOfWeaponUpgrade extends InventoryScroll {
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public class ScrollOfMagicalInfusion extends InventoryScroll {
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private static final String TXT_LOOKS_BETTER = "your %s certainly looks better now";
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private static final String TXT_INFUSE = "your %s is infused with arcane energy!";
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{
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name = "Scroll of Weapon Upgrade";
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inventoryTitle = "Select a weapon to upgrade";
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mode = WndBag.Mode.WEAPON;
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name = "Scroll of Magical Infusion";
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inventoryTitle = "Select an item to infuse";
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mode = WndBag.Mode.ENCHANTABLE;
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bones = true;
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}
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@Override
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protected void onItemSelected( Item item ) {
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ScrollOfRemoveCurse.uncurse( Dungeon.hero, item );
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if (item instanceof Weapon)
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((Weapon)item).upgrade(true);
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else
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((Armor)item).upgrade(true);
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Weapon weapon = (Weapon)item;
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GLog.p( TXT_INFUSE, item.name() );
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ScrollOfRemoveCurse.uncurse( Dungeon.hero, weapon );
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weapon.upgrade( true );
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GLog.p( TXT_LOOKS_BETTER, weapon.name() );
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Badges.validateItemLevelAquired( weapon );
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Badges.validateItemLevelAquired( item );
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curUser.sprite.emitter().start( Speck.factory( Speck.UP ), 0.2f, 3 );
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}
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@@ -55,8 +57,8 @@ public class ScrollOfWeaponUpgrade extends InventoryScroll {
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@Override
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public String desc() {
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return
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"This scroll will upgrade a melee weapon, improving its quality. In contrast to a regular Scroll of Upgrade, " +
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"this specialized version will never destroy an enchantment on a weapon. On the contrary, it is able to imbue " +
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"an unenchanted weapon with a random enchantment.";
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"This scroll will infuse a weapon or armor with powerful magical energy.\n\n" +
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"In addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\n" +
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"If the item already has an enchantment or glyph, it will never be erased by the upgrade.";
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}
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}
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