v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class ScrollOfMagicalInfusion extends InventoryScroll {
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private static final String TXT_INFUSE = "your %s is infused with arcane energy!";
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{
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name = "Scroll of Magical Infusion";
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inventoryTitle = "Select an item to infuse";
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mode = WndBag.Mode.ENCHANTABLE;
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bones = true;
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}
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@Override
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protected void onItemSelected( Item item ) {
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ScrollOfRemoveCurse.uncurse( Dungeon.hero, item );
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if (item instanceof Weapon)
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((Weapon)item).upgrade(true);
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else
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((Armor)item).upgrade(true);
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GLog.p( TXT_INFUSE, item.name() );
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Badges.validateItemLevelAquired( item );
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curUser.sprite.emitter().start( Speck.factory( Speck.UP ), 0.2f, 3 );
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}
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@Override
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public String desc() {
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return
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"This scroll will infuse a weapon or armor with powerful magical energy.\n\n" +
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"In addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\n" +
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"If the item already has an enchantment or glyph, it will never be erased by the upgrade.";
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}
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}
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