v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion

This commit is contained in:
Evan Debenham
2015-02-06 15:11:17 -05:00
parent 92afe5977e
commit b2e29708a0
10 changed files with 33 additions and 39 deletions
@@ -0,0 +1,64 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
public class ScrollOfMagicalInfusion extends InventoryScroll {
private static final String TXT_INFUSE = "your %s is infused with arcane energy!";
{
name = "Scroll of Magical Infusion";
inventoryTitle = "Select an item to infuse";
mode = WndBag.Mode.ENCHANTABLE;
bones = true;
}
@Override
protected void onItemSelected( Item item ) {
ScrollOfRemoveCurse.uncurse( Dungeon.hero, item );
if (item instanceof Weapon)
((Weapon)item).upgrade(true);
else
((Armor)item).upgrade(true);
GLog.p( TXT_INFUSE, item.name() );
Badges.validateItemLevelAquired( item );
curUser.sprite.emitter().start( Speck.factory( Speck.UP ), 0.2f, 3 );
}
@Override
public String desc() {
return
"This scroll will infuse a weapon or armor with powerful magical energy.\n\n" +
"In addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\n" +
"If the item already has an enchantment or glyph, it will never be erased by the upgrade.";
}
}