v1.4.0: fixed armband not breaking invis
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+3
@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.CounterBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.CounterBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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@@ -137,6 +138,8 @@ public class MasterThievesArmband extends Artifact {
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float lootMultiplier = 1f + 0.1f*level();
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float lootMultiplier = 1f + 0.1f*level();
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int debuffDuration = 3 + level()/2;
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int debuffDuration = 3 + level()/2;
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Invisibility.dispel(curUser);
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if (surprised){
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if (surprised){
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lootMultiplier += 0.5f;
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lootMultiplier += 0.5f;
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Surprise.hit(ch);
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Surprise.hit(ch);
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